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College Student Center modernization
Posted: Thu Apr 03, 2008 5:47 pm
by JCAddy
Posted: Thu Apr 03, 2008 6:41 pm
by Mihai
Nice space
Are the ceiling lights the correct strength or did you increase them to get proper light levels?
Since the Maxwell cameras white balance is at 6500K, you could make the artificial lights a bit less yellow to balance it better with daylight. They don't have to be exactly the same temperature, a bit of color variation is nice, but not quite so yellow.
I'd make the floor just a bit more reflective. The columns could also be a bit more reflective, with a roughness/weight map which is mostly black or almost and some reflective specs and streaks in it, made from the color map.
I suppose you don't have the possibility to add small fillets to the window frames, but if possible it would add some nice highlights.
Posted: Thu Apr 03, 2008 7:38 pm
by JCAddy
Thanks for the reply Mihai.
I did in fact bump the levels up on the lights to get them to look right, why do you ask? The scale of this model is all screwy (I didn't do the base model, I just remodeled elements within the building that didn't come over correctly) and when I scale it up, Max freaks out and won't let me pan correctly in my viewport. Became a huge problem.
The concrete actually has a fairly detailed spec map that I made from the diffuse material. I'll bump up the reflection on that and the flooring a bit.
The glass is a solid flat plane that connects from frame to frame, no filets in there, so that's not an option on this one. I'll remember that for the next project though.
Cheers.
Posted: Thu Apr 03, 2008 7:59 pm
by Mihai
If the scale is right, I'd use real values for the emitters and instead change the camera settings to get proper light values. It will make it easier and more realistic later to balance with the amount of light coming from the sky.
For the fillets, I ment the window frames, not the window panels themselves, also some fillets on all sharp geometry. It can really add a lot to an image, small highlights that define the shape.
Posted: Thu Apr 03, 2008 8:22 pm
by JCAddy
Ah yes, gotcha. I thought you were talking about the glass.
I plan on doing all my chamfering at the end. That's my normal process anyway.
Well, when I scale the model up and try to render all I see is sky. The model dissapears in MW for whatever reason even though everything in my viewport looks proper.
Posted: Sun Apr 06, 2008 9:53 pm
by Bubbaloo
Looks like a great start!
What program did the model come from?
Are you using Max at all?
Posted: Sun Apr 06, 2008 10:06 pm
by Tea_Bag
Yes Great start JCAddy! Hope an upadate is near!

Posted: Mon Apr 07, 2008 5:29 pm
by JCAddy
The model started in Revit and I used Max to re build elements within the model. Mainly stair wells, railing, frames, and furniture.
Here is an update with the remodeled frames and added plants.

Posted: Mon Apr 07, 2008 5:43 pm
by NicoR44
That's looking mighty fine Jason

Posted: Mon Apr 07, 2008 5:46 pm
by Bubbaloo
Nice!
Nice lighting and materials.
Are the curved frames going to have a texture or painted white?
P.S. Those plants suck...
Posted: Mon Apr 07, 2008 6:16 pm
by JCAddy
Thanks fellas.
They are aluminum painted white...plain I know.
P.S. you suck!
update
Posted: Fri Apr 11, 2008 7:33 pm
by JCAddy
so here are a couple of the finals from this project. They made so many changes that we ran out of time, isn't that how it usually goes?
No plants, and color changes per the clients request so don't yell at me!
I also tried a little something new with the people, let me know if they look horrible.

Posted: Fri Apr 11, 2008 9:05 pm
by Jeff Tamagini
looking nice....lower the opacity on the people more though, they are distracting, at least to me
Posted: Fri Apr 11, 2008 9:07 pm
by Bubbaloo
I like the people. They look good.
I don't like the bricks on the exterior. They look damaged/irregular. Unless that was the goal...
For the people, did you render 3d models and then objectid layer in ps?
Great job!
Posted: Fri Apr 11, 2008 9:31 pm
by jespi
Nice work! and i really like that people.