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(Sci-fi) 3D model from Japanese animation (Macross)
Posted: Sun Mar 23, 2008 7:19 pm
by msantana
Hello everyone!
This is my first post in the WIP section! This is a piece I have been working on for quite a while and I am happy with the results I am achieving in Maxwell.
During the 80s there was this Japanese animation series called Macross. I liked their robot and ship designs so I decided to try to model one in Maya and render it on Maxwell. For those of you who don't know the series I am enclosing a design reference:
Anyhow, my attempt at modeling it in Maya and rendering it in Maxwell is so far is this:
Please critic!
Thanks for looking!
M.
Posted: Sun Mar 23, 2008 8:14 pm
by NicoR44
Ultra cool Mauricio!!
Posted: Sun Mar 23, 2008 8:28 pm
by 4 HeRo
UBER Cool dude

Posted: Sun Mar 23, 2008 8:57 pm
by jespi
Mega cool!
Posted: Sun Mar 23, 2008 10:01 pm
by yanada
super duper cool
Posted: Sun Mar 23, 2008 10:20 pm
by Fernando Tella
Cooly cool!
Awesome job!
A small critic: maybe the size of the light source is too big in relation with the size of the ship making it look small?
Posted: Mon Mar 24, 2008 12:38 am
by Mattia Sullini

Gasp! I hoped for half a minute you were trying to joke us by showing a model photo...but then i saw somewhere a little noise on a surface and realized then you didn't!
Great for effort, for technique...and for the subject!
I loved that serie as well, and the soundtrack still almost make me cry...

Posted: Mon Mar 24, 2008 2:27 am
by -Adrian
Maximum Extreme!
The objects looks interesting, unusual scene for Maxwell.
Posted: Mon Mar 24, 2008 2:41 am
by Bubbaloo
Wow, pleasantly surprised by this one!
Posted: Mon Mar 24, 2008 3:08 am
by KurtS
excellent modeling and texturing!
No crit, but I think it would be interesting to see this scene with an "outer space" kind of lighting setup. (High contrast, directional light ...)
Posted: Mon Mar 24, 2008 4:57 am
by simmsimaging
If that is supposed to look like a model version then it is bang on, but if not then the scale is not reading well yet. Modeling and texturing is phenomenal so far though.
b
Posted: Tue Mar 25, 2008 9:14 am
by devista
nice and diferent shot. Congrats
saludos
luis
Posted: Tue Mar 25, 2008 11:05 am
by tom
Great design! Materials and lighting could be more realistic, though...
Posted: Thu Mar 27, 2008 1:57 pm
by Mr Whippy
Hehe, that is pretty damn cool!
Nice work on the modelling, you've captured the feel of the original wonderfully.
Dave
Posted: Sun Aug 17, 2008 6:46 pm
by msantana
Thanks everyone for the kind words!
Sorry I didn't reply back immediately, but these past several months I have been improving this model and also playing with the lighting.
I agree, the scale is not reading correctly, I attribute this to two reasons: the lighting and the textures. I have tried to attack both on the examples below.
I tried Mike Verta's little trick for space lighting as outlined here:
http://maxwellrender.com/forum/viewtopi ... highlight=
However I found out that the rendering time is terribly long. On a 3GHz 8-core machine the image looked like this after 48 hours:
Oh well, maybe with the Next version of Maxwell I can get something more workable.
However, going in another direction I managed to have this image, which hasn't been retouched from Maxwell in any way (after 2 hours or so of rendering on the same machine):
Thanks for looking!
Maxwell is a lot of fun!
