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technical drawing
Posted: Tue Jan 29, 2008 12:31 am
by macray
Hi there,
my first picture here and still wip. Modelled after a cross section we got in university for calculating tolerances....
hope you like it.
Modelled in Moi,
arranged and textured in Cinema
rendered... guess what
http://pics.livejournal.com/macray/pic/000ge1ra
Posted: Tue Jan 29, 2008 1:28 am
by Fernando Tella
I like materials a lot and the composition is very nice too; it keeps you entertained for a while looking at the piezes.
I didn't know Moi could be precise enough for this kind of job. How does it behaves with high poly count scenes?
Posted: Tue Jan 29, 2008 4:35 am
by Bubbaloo
I always like seeing mechanical type renderings, great work!
Posted: Tue Jan 29, 2008 8:58 am
by JTB
Great job! Simple, clear, just as it had to be!
Posted: Tue Jan 29, 2008 4:01 pm
by macray
Moi uses nurbs and up to now I had no problem showing the things I wanted to. The only delay I had is when triangulating the model for export.
Internally they use nurbs, just like rhino - I think even the same format. So they don't need to subdivide.
But if you give me a huge model - I'll test it's behaviour. (Maybe somewhen in the future I'll get to the boundary myself...let's see.)
Posted: Tue Jan 29, 2008 5:48 pm
by yanada
COOL
macray could I ask how is the Moi 2 cinema4d working for you?
Posted: Tue Jan 29, 2008 6:07 pm
by -Adrian
Love it macray, especially all the little screws. Did you enhance the contrast in postwork? I'm often times having a hard time getting the desired contrast in my Maxwell setups.
Posted: Tue Jan 29, 2008 8:08 pm
by macray
the picture is unedited. just as it was rendered in maxwell. rendered 1680x.... and downsized for a cinema forum. otherwise nothing is changed. This time the contrast worked pretty fine.
I use Moi 2 Cinema via obj files, whereby I use ngons - as long as I don't have to look at the wires it's fine.
Posted: Wed Jan 30, 2008 6:16 am
by yanada
Thanks macray I appreciate your help