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meditation room

Posted: Mon Oct 15, 2007 3:19 pm
by adri
Here's a meditation room...

any suggestions? lighting? something outside those windows? I thought about a nighttime city scene but not sure how to do that...HDR?

TIA

Adri

Image[/img]

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Posted: Tue Oct 16, 2007 9:21 pm
by adri
As the first image had no responses here's another try...

A low SL. It'd be nice to know how to make my rug MXM look more like a rug. And any hints on lighting/improving the image very welcome...

Image

TIA

Adri

Posted: Tue Oct 16, 2007 10:02 pm
by Mihai
It looks more interesting with the wood floor but you really need to find a better texture for it, it's tiled way too much. Perhaps the ceiling could use an interesting lamp model.

Do you already have an image in your head of how you'd like the lighting to look in this room? Try to imagine it first and then figure out where to place the emitters until you have what you were looking for.

Posted: Tue Oct 16, 2007 10:40 pm
by def4d
the second is better, it was hard to say something about the first, wich was too "young"

Nice thing that you've put an environment outside
As Mihai said, the floor texture is too repetitive, and work its shader a bit, there are plenty of woods on the mxm gallery wich will help you to learn!
Add bump to the cushions, an add them a more "cloth" shader
Colors of rugs are too much saturated i think, and same, add bump, or use displaced geometry on it!
It seems that plinths have the same shader that walls, apply a more "plastic" one!
The wall corner is too much dark, add light there!
I think you should hide the candles for your next render tests, for rendertime, as they dont really light the scene

Hope it will help :)

Posted: Tue Oct 16, 2007 10:58 pm
by adri
Thanks for the replies!!!

The floor is an MXM from the MW gallery site. Perhaps it needs scaling higher in the C4D mat tag.

The cushions again are a Sabkarim standard MXM from the gallery. I assumed that he would know much more about MXM creation so left the settings as they were.

Rug, yes. I was playing about with saturation last night but on a dual core once you've set off a render you hesitate to restart...:-)

The main thing about the rug for me is that it looks like a flat plane!!! Be nice to give it some depth...thickness...warmth.

It's still an early WIP and perhaps an interesting lamp/wall hangings/whatever might be worth adding...

mmm...interesting observation about the candle hiding. That might make a significant difference to workflow on the scene. Voxelising (whatever that is) takes ages on this machine...so actually seeing some output can be an hours wait before you decide that something's wrong...

If only we could have SL18 in 5 minutes...

As my nan used to say 'If wishes were horses, beggars would ride'.

TIA

Adri

Posted: Wed Oct 17, 2007 11:52 am
by -Adrian
The second one is pretty nice, a lot better than the first. It still looks a bit too sterile imo, even if we assume that such a meditation room is that empty. Some kind of variance/imperfection at the walls or ceiling would help the atmosphere i think. The cushion material is awesome, the rug looks too thin in comparison to the environment, slightly out of scale. Otherwise good job :)