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The 'Sigre'
Posted: Sun Sep 23, 2007 5:08 pm
by Becco_UK
Thought I would have a weekend mess about at making an organic shaped space vehicle made from particles. No referenece plans or anything - just making it up as I go along.
Starting with the main body I've used two Realflow particle emitters, firing onto each other and being influenced by a vortex daemon. There is about 30,000 particles present at the shown frame.
Image is the resulant particle cloud at about 15 minutes into the fluid simulation.
Posted: Sun Sep 23, 2007 5:11 pm
by Becco_UK
The particles were meshed within Realflow and imported into Cinema 9.6 using a plugin.
The background blob was made using a similar method but with a different Realflow daemon (deformer).
This render is to see how the mesh performs at render time and is placed in a Cinema Hyper Nurbs.
Posted: Sun Sep 23, 2007 5:14 pm
by Becco_UK
I tried different materials with the lighting I'm using and opted for this metal finish which uses a low value roughness to blur the highlights a little. A touch of dispersion has been used as a post render effect.
This render generated more ideas: a pilots section and an organic propulsion system.
Posted: Sun Sep 23, 2007 5:16 pm
by Becco_UK
This is just a weekend mess about so I'm keeping it simple. The next bit is the cockpit glass which is a reshaped Cinema hemisphere primitve. That's being used within Realflow to flow some particles over to form the canopy frame.
Posted: Sun Sep 23, 2007 5:17 pm
by Becco_UK
The glass and frame fitted to the crafts body.
Posted: Sun Sep 23, 2007 5:19 pm
by Becco_UK
Turn on the lights! I used a custom made light emitter which was applied to the Maxwell glass material. The emitter came from a material I made months ago - always thought I would find a use for it! In Maxwell the canopy light intensity was adjusted via the multilight feature.
Posted: Sun Sep 23, 2007 5:21 pm
by Becco_UK
The original Maxwell material which I took the mxi emitter from. On the 'Sigre' it loses some brightness which is due to it being applied to glass (I think!).
Posted: Sun Sep 23, 2007 5:22 pm
by Becco_UK
For the propulsion system nothing more complex than a few RealFlow circle emitters are being used. Particle speed is set to 0 and a low value volume level is being used - a quick way to get a volume of particles.
Posted: Thu Oct 04, 2007 10:13 am
by pwrdesign
This is cool, but I dont really get it...
Are you going to create an organic shaped car and then throw fluids on it?
/ P