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My desk WIP

Posted: Wed Sep 19, 2007 6:37 pm
by def4d
Nothing is finished yet, in fact it's more a room test than else!

ImageImage

Posted: Wed Sep 19, 2007 8:07 pm
by sandykoufax
I like the 2nd one.

Is this your room? Nice! :wink:

Posted: Wed Sep 19, 2007 11:11 pm
by leoA4D
Yep, #2 is my fav, too. I look forward to seeing what you pull together.

Posted: Wed Sep 19, 2007 11:31 pm
by Mattia Sullini
Add me to the 2nd fans'! I expecially like the glass blocks.

Posted: Thu Sep 20, 2007 12:49 am
by tom
Wow :shock: I think you found a bug. How is that possible?
Image

Posted: Thu Sep 20, 2007 12:59 am
by Bubbaloo
Yes, second one is good. Let it render longer!

Posted: Thu Sep 20, 2007 9:35 am
by def4d
The second one is more recent, a few materials are better than in first!
In fact it's a scene i haven't open for a while, and i must check the room geometry for the "bug" :shock:
The shelf is not really close to the wall, there are 2 cm, but that doesn't explains the thing!

edit : in the 2nd, no more bug :lol:

Posted: Thu Sep 20, 2007 10:04 am
by tom
It would be very helpful sending us the scene by eliminating everything else (only shelf and room without textures would be quite enough) so we can examine what's going on. Thanks!

Posted: Thu Sep 20, 2007 9:31 pm
by def4d
Thanks Tom, but seriously it's a very young scene, and these renders just shows what i did good... and wrong!
Too much wine maybe :oops:

Posted: Thu Sep 20, 2007 9:43 pm
by Thomas An.
def4d wrote:Thanks Tom, but seriously it's a very young scene, and these renders just shows what i did good... and wrong!
Too much wine maybe :oops:
Maybe there is nothing you did wrong ... but ... that light leak artifact is important. I agree with Tom, that you should send the mxs scene to NL as it will help to figure out why it came about.

Posted: Thu Sep 20, 2007 10:17 pm
by tom
Well, if I could reproduce the same I wouldn't ask for it but you could send only that simple shelf and walls at least.
Because then it would help fixing this very serious problem, so I though you'd want to cooperate on it. No? :oops:

PS. You can also be sure we are strict about confidentiality of the content you send us.

Posted: Thu Sep 20, 2007 10:21 pm
by Mihai
There seem to be other strange things with the lighting, did you render this from Studio, or through one of the plugins, in that case, which one? It could be a meshing error perhaps in one of the plugins....

Posted: Fri Sep 21, 2007 10:12 am
by def4d
i understand it's just for you about searching and killing bugs, no pb

i just want to find by myself first, i'm pretty sure it's fault of mine!

the "bugged" image is at least 4 months old, done with the previous version!
the second image if i remember is done with the actual, i haven't open it for a while

i just need a bit of time to check that all, and of course, if i don't find, i'll send u all the necessary things for you to check!!

P.S.: i used 3dsMax8, Rhino (for a few objects), Photoshop (nothing but leveling)

Posted: Fri Sep 21, 2007 10:25 am
by Fernando Tella
Maybe it's not a bug but the light, almost parallel to the wall, coming through the gap between the wall and the shelf; the blurring of the right vertical sides of the shadow shows it, and the left side is due to the shelf back edge which is much closer. It is, probably, a visual effect.

Just wondering. :roll:

Posted: Fri Sep 21, 2007 11:13 am
by tom
def4d wrote:i just want to find by myself first, i'm pretty sure it's fault of mine!

the "bugged" image is at least 4 months old, done with the previous version!
Technically speaking it cannot be a user fault, try it yourself but it's just equal to more delay for a possible bug and fix.
By saying old version I guess you mean 1.5 or 1.1 or even 1.0, we can test with all of them, no problem.
def4d wrote:the second image if i remember is done with the actual, i haven't open it for a while
Since the camera angle and time of day is different in the second image, there's no evidence it's bug-free. We can only understand this in a couple of minutes if we have the scene on the left.
def4d wrote:P.S.: i used 3dsMax8, Rhino (for a few objects), Photoshop (nothing but leveling)
By checking objects in the exported MXS, it'll be possible to investigate.
Fernando Tella wrote:Maybe it's not a bug but the light, almost parallel to the wall,
If it was that much parallel that'd be meters long on the wall. Obviously this is not the case.