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BMW Z4 Coupe - re-render in Maxwell
Posted: Sun Sep 09, 2007 2:19 am
by dilbert
I modelled this car about a year ago in Autodesk Studio Tools, and rendered it back then in Mental Ray. Seeing as I'm using Maxwell exclusively now, I wanted to re-render it so I exported everything into Rhino, and here's what I got so far. The whole model is around 6 million triangles if I turn on everything, so we'll see how maxwell handles it. Comments welcome.

Posted: Sun Sep 09, 2007 3:47 am
by Bubbaloo
Very nice tire and wheel! The tire text looks like it says "PZERO NERD"...
Posted: Sun Sep 09, 2007 8:06 am
by Boris Ulzibat
It IS saying "PZERO NERD"

Posted: Sun Sep 09, 2007 9:27 am
by NicoR44
So far it looks like cutting edge modeling Boris!

keep it coming

Posted: Sun Sep 09, 2007 6:39 pm
by dilbert
The tire bumpmap is actually the only thing on this entire model I can't take credit for. It was created by a guy who posted it on a car modeling forum for all to use (don't remember his name or I'd credit him here). All the other textures are built from scratch. I'm working on more renders and will post them later.
Posted: Sun Sep 09, 2007 7:43 pm
by NicoR44
Sorry to call you boris, dilbert

great modeling!
Posted: Fri Oct 05, 2007 5:48 pm
by dilbert
Haven't had much time to work on this recently, but here's a quick update.

Posted: Fri Oct 05, 2007 6:33 pm
by tom
I'd like to know what's going on with the heavy banding on the floor.
Posted: Fri Oct 05, 2007 6:43 pm
by Bubbaloo
JPEG compression?
Posted: Sat Oct 06, 2007 11:58 am
by Tea_Bag
Great Modeling Like your render too specially the lighting setup!

Posted: Sat Oct 06, 2007 3:15 pm
by sandykoufax
I can't see the imageshack linked image.
But your thumb image looks nice.

Posted: Wed Oct 24, 2007 10:50 pm
by dilbert
Still haven't had time to finish this model, but I did mess with it a little in Bunkspeed today. Here's a real-time screen capture of the result. Bunkspeed needs some more development, but it's got some real potential for real-time visualization. To be able to rotate around a model at this quality, and change materials instantly is huge for initial visualization, then you can switch to Maxwell for the final render.

Posted: Wed Oct 24, 2007 11:44 pm
by dilbert
Here's another camera angle captured as I rotated the model.
