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WIP Clarehouse Back

Posted: Wed Aug 22, 2007 9:34 pm
by Bubbaloo
Here was the front of the building I rendered some time back:

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Now it's time to get started on the back. Due to many plan changes, I have chosen to restart the project utilizing what I can from the previous file. I am modelling this in Max9.

First prelim render, I am updating and tweaking some textures using what I have learned from Mr. Verta's tutorials.

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Posted: Wed Aug 22, 2007 11:44 pm
by Bubbaloo
Working on the canopies.

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Posted: Thu Aug 23, 2007 4:25 pm
by Bubbaloo
Still working on canopies..

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Posted: Thu Aug 23, 2007 5:18 pm
by medmonds
What kind of mapping are you using for the stone texture? Your stones turn the corners perfectly!

Nice start.

Posted: Thu Aug 23, 2007 5:21 pm
by Bubbaloo
I am using box mapping in Max and adjusting it in one direction to match up around the corners. Thanks for the compliment!

Added privacy wall:

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Posted: Thu Aug 23, 2007 6:15 pm
by Bubbaloo
Added some doors and windows:

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Posted: Thu Aug 23, 2007 7:08 pm
by Bubbaloo
Added skylights in canopy:

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Posted: Thu Aug 23, 2007 11:02 pm
by Bubbaloo
Calculating roof pitches and intersections SUCKS!

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Posted: Thu Aug 23, 2007 11:06 pm
by medmonds
What made your vines?

Posted: Thu Aug 23, 2007 11:18 pm
by Bubbaloo
Ivy Generator, of course! :wink:

Posted: Fri Aug 24, 2007 4:42 pm
by Bubbaloo
Added some windows:

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Posted: Fri Aug 24, 2007 5:15 pm
by Bubbaloo
Progress:

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Posted: Fri Aug 24, 2007 6:57 pm
by mrcharles
That is looking nice, thanks for the progressive view...

my only comment is to be aware what your colors are looking like, the bounce from the warm brown ground plane is definitely influencing things... it would be nice to see the comparison between this environment and one like in your original image...

Posted: Fri Aug 24, 2007 6:59 pm
by Bubbaloo
Thanks! Yes, the ground plane is temporary, and it is the standard "cameldiffuseplastic" material. It's definately reflecting too much light up onto the model.

Posted: Mon Aug 27, 2007 2:51 pm
by Bubbaloo
Update:

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