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I work on a Office Rendering

Posted: Fri Aug 17, 2007 12:13 am
by Matthias Wirth
Hi

i work on a office projcet.

I renderd my scene with an dualcore 2,4 GHz and 2 GB RAM.

The rendering was 25 hours SL 17,68.

Image

the image is very noise. (ok the woodconstructionmaterial is not perfect.)

it is the problem for the SL Layers and the rendertime or an material /

shader problem ?

Please help me
thx

Posted: Fri Aug 17, 2007 12:41 am
by Bubbaloo
It looks to me like the only way light can reach this room is through glass... = noise. Are you using sun and sky?

Posted: Fri Aug 17, 2007 12:55 am
by Matthias Wirth
Hi Bubbaloo

i use hdri und phys sky

the layer with the windowmaterial in the wall an the side was unhide
i have used a glassmaterial on the greybox with stairs in the middle of the room

Matthias

Posted: Fri Aug 17, 2007 1:00 am
by Bubbaloo
How does it look without the hdri? That may be causing extra noise.

without Hdri

Posted: Fri Aug 17, 2007 1:05 am
by Matthias Wirth
Hi Bubbaloo

ok - i start a rendering without Hdri

thx

it is very late - i go in my bed

matthias

Posted: Fri Aug 17, 2007 8:57 am
by pwrdesign
Good start Matthias!

But are you shure about the height of the steps in the stair?
They seem to high for me.

Or perhaps its the height of the camera?

New Test

Posted: Fri Aug 17, 2007 11:10 pm
by Matthias Wirth
Hi

Rendering 10hours SL 15,40 without HDRI
Image


Rendering 10hours SL 15,40 with HDRI
Image

i find the rendering without Hdri is a little bit cleaner

What can I do for first picture - have you an idea ?
25 hours for a picture that was very noise is very long or!

thx
Matthias

Posted: Fri Aug 17, 2007 11:32 pm
by lebbeus
well, make sure that there is absolutely no intersecting geometry (a mesh that goes through or is inside another mesh) and that there are no extra meshes (like the exterior side of the exterior walls and roof or things hidden from the view).
Check that your materials don't have any RGB values over 220 (this used to be a problem, not sure if it still is). Also, if you have glass in the exterior windows; delete or hide the meshes--with the way your shot is set-up you can probably get away with not having them in the scene.

Posted: Sat Aug 18, 2007 12:04 am
by Mihai
There shouldn't be a problem with intersecting meshes adding to the render time. You should avoid however objects that are emitters intersecting other geometry.

The amount of noise from a HDR depends a bit on the HDR image itself. If you have lots of tiny very bright lightsources in it, you can get more noise. You could try blurring a bit the hdr you use in the illumination slot.

Ok

Posted: Sat Aug 18, 2007 1:09 am
by Matthias Wirth
Hi,

thanks for your help

# Mihai
# lebbeus

i have start an new rendering at the moment
i,ve checked my shaders and i have the RGB values under 220

picture com soon ;-)

thx
Matthias

New renderings

Posted: Tue Aug 21, 2007 10:03 pm
by Matthias Wirth
Hi

new rendering
my shaders have RGB values under 220
Picture 1500 x 1125 pixel
Light = Phys Sky

Kamera 2 - 30 hours - SL.03 - without glassschader
Image



Kamera 2 - 30 hours - SL.03 - Picture 1500 x 1125 pixel
Image



My Rendering Setup before i renderd SL 20 and 30 hours

Is the noisy a Shader or a other problem ?

What can i do that the picture was better.

Thanks for your help

Matthias

Posted: Wed Aug 22, 2007 3:51 pm
by lebbeus
maybe you need more light? is the scene only lit with physical sky?

I doubt the actual space would only have daylight the way it's designed, so there's probably some fixtures that you can add, just keep the emitters as simple as possible

Posted: Wed Aug 22, 2007 4:38 pm
by Mihai
Do you need direct sunlight in this image? You will get faster render times with direct sunlight turned off.

orginal Picture from the loft

Posted: Wed Aug 22, 2007 5:18 pm
by Matthias Wirth
Hi

# Mihai
# lebbeus

the light in the picture is only sunligt.
Later, when the new furniture in the loft is
it is possible addionale light


The orginal Picture Loft with daylight

Image

Groundplan

Image

Image

I make a testrendering without the sunlight

Thx

Matthias