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conference room
Posted: Mon Jul 16, 2007 5:01 pm
by homegrown
Looking for some advice on improvements to a pretty basic conference room I'm putting together. Having most of my issues on the chair mapping, and I can't seem to get it right. I downloaded the chair from Fritz Hansen and it seems no matter how I map the texture it looks bizarre. I think it could be something with the geometry of the model? My other gripe is with the glass over the pictures, I used AGS, but that doesn't seem right for picture frame glass. The scene is being lit by 8 emitters in the ceiling, adjusted in multilight. The wall behind the camera is removed, but other than that my interior lighting is pretty basic. So, any advice would be awesome. Also, big thanks to all the mxm creators.

Posted: Tue Jul 17, 2007 8:05 am
by JTB
"... no matter how I map the texture it looks bizarre..."
Could this be a scale problem and not a projector issue?
Posted: Tue Jul 17, 2007 8:08 am
by ivox3
Beyond the bizarre mapping, ......... quite a nice render.
Posted: Tue Jul 17, 2007 9:05 am
by Mattia Sullini
If you do not want to setup UVs, why don't you try to separate the projectors for the sitting and for the back and then maybe weightmap them so that the junction will be gradual? Just an idea.
(i know this is maybe too much work comparing to the results, but since this is the only problem in your setup....).
Posted: Tue Jul 17, 2007 2:49 pm
by Bubbaloo
I think the texture on the cabinets is repeating too much. And the lighting seems a bit bright.
Posted: Tue Jul 17, 2007 4:08 pm
by homegrown
Thanks for the replies guys. I'll make some changes and see what happens. I tried mapping the chair a bunch of different ways to no avail.