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Platform Tennis???
Posted: Mon Jun 11, 2007 4:15 pm
by lsega77
did some tweaking. still have the black metal but haven't really found the right look for it yet. bugging the crap out of me too...
C&C welcome. so please do!
Luis
new one
old one

Posted: Mon Jun 11, 2007 5:04 pm
by ivox3
Very nice L .......
The only thing for me is that the black on the fences looks like a perfect RGB 0,0,0 --- just need a little variance.
Generally impressive comp ....
Posted: Mon Jun 11, 2007 5:19 pm
by lsega77
Thanks Ivox3,
Metals tend to be one of my weaknesses. I'll try and tweak it a bit. You think it's more in the specular or should I use an actual texture?
L
Posted: Mon Jun 11, 2007 5:28 pm
by ivox3
Well, ...since it's painted, ....in my opinion it is no longer a metal. I think you might get away with using a plastic w/some roughness (for a cheap fix).
You can drop some maps for for specularity in the plastic mxm if you'd like ...
I think the mxm site has quite a few mats that would work for this as well ....
Posted: Mon Jun 11, 2007 5:48 pm
by simmsimaging
Hey Luis - looking good so far! The tonality is feeling pretty good to me.
I agree that you may need to tighten up your shadows somewhat, but they don't have to be razor sharp because the light feels fairly diffused in the overall image.
I think you may need to lighten up your shadow pass slightly and deepen the shadow side of your model to help sit it down in the grass. Right now the wood is looking a bit too light against that shadow. Compare how the side of the building looks to the side of the ramp and court - it reads darker, and probably shouldn't.
b
Posted: Mon Jun 11, 2007 6:05 pm
by d7mcfc
Is this technique in the manual? I hate looking at these things on screen, bring on the printed version.
Looks nice, ditto with the other comments on the black and light and shade on the wood, but very nice!
Posted: Tue Jun 12, 2007 1:32 am
by lsega77
@Ivox3: Thanks for the quick suggestion. I'll have to explore that MXM site a bit.
@SimmsImaging: Thanks Brett. It's kind of a funny scene setup in that I'm using an hdr for fill lighting in the scene and one emitter placed at the approximate angle of the of the sun at about 3,000,000 watts at 100% efficacy and a soft yellowish hue. This helped reduce the cyanish/bluish cast you've pointed out before (which I attribute to the physical sky/sun system). I think that my fill light might be too strong so I'll reduce it a bit to test (should give a stronger contrast between the shaded side of the image versus the part directly being hit by the sun emitter).
@d7mcfc: Page 36 of the manual gives an example of how to use the shadow and matte toggles for mxms and the render channels. It's actually quite painless to figure out too!
Luis
Posted: Tue Jun 12, 2007 10:38 am
by patrikpanda
.nice one.
.my only crit would be, that the whole object seems to be a little bit small comparing to the trees and shrubs in the background.
.seems like some kind of a miniature to me.
.especially when i compare tennis court size with grass ground texture size.
.good work anyway.
Posted: Tue Jun 12, 2007 10:42 am
by ivox3
It's for little people who love tennis.
....actually, .. it is smaller on purpose, .. a scaled down version of regular tennis. Luis mentioned it in his post at the top .....

Posted: Tue Jun 12, 2007 1:59 pm
by patrikpanda
.aaah sorry...missed that

Posted: Wed Jun 13, 2007 1:35 am
by lsega77
tweaked it a little bit at top of post.
Luis
Posted: Wed Jun 13, 2007 4:15 pm
by sandykoufax
Very nice work.

Posted: Wed Jun 13, 2007 7:48 pm
by lsega77
sandykoufax wrote:Very nice work.

Thanks SandyKoufax

Posted: Wed Jun 13, 2007 8:12 pm
by simmsimaging
Looking better for sure. Nice job
b
Posted: Thu Jun 14, 2007 4:54 am
by lsega77
simmsimaging wrote:Looking better for sure. Nice job
b
Thanks Brett
