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Another water bottle -- only bigger!

Posted: Thu Jun 07, 2007 3:21 am
by jvanmetre
Hi.

First time posting image...yeeehah...

I'm trying to isolate the surfaces in the model to show a "frosted" look like in original bottle image. Right now surfaces are offset. Alternatively I guess I could slice and separate the areas from the bottle in the regions that have the frosted look.

Before someone says it...yes, logo is upside down in rendering.

Material suggestion much appreciated feedback also welcomed.

jvm

Image

Posted: Thu Jun 07, 2007 3:59 am
by ricardo
You can add two bsdf layers for the plastic, one with some roughness. Then apply inverted clipmaps to both BSDF layers, the same way I think you are doing the logo.

Posted: Thu Jun 07, 2007 12:07 pm
by raja
As Ricardo said, this can be done with a single material.

Posted: Thu Jun 07, 2007 2:11 pm
by jvanmetre
ricardo and raja-

Thanks...I will try your suggestion of using clip maps.

jvm