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Posted: Thu Mar 29, 2007 1:41 pm
by michaelplogue
Not too bad for a first run. One thing that will help clear up the image sooner would be to cut back on the amount of reflective surfaces. It seems that pretty much everything in this kitchen is highly glossed. All of these reflective surfaces will add to the overall noise. increasing roughness values to more realistic levels will help with clearing up the image.

Keep it up, you've got a good start there.

Posted: Thu Mar 29, 2007 6:00 pm
by superbad
Nice. A couple things: those cabinets are way too shiny. Dialing that back will help with the noise, as Michael said. Also, what RGB color did you give them? People have shown before that if you make a surface too white, it can greatly increase the noise, although I can't remember if that's been fixed now. That wood texture on the table is repeating a lot. Finally, if you've got enough RAM to manage it, try rendering at a much higher resolution and resampling down to clear the noise. It ends up being faster than rendering to a higher SL at a lower resolution.

Posted: Thu Mar 29, 2007 6:36 pm
by Mihai
Very nice images! For the glass lanterns with emitters inside, are you using real glass there? Might be faster to use AGS on them, otherwise you are casting caustics light from them, which will take longer to clear. Are you using multilight? You could render the night/day version in the same render, could save some time :)

Posted: Thu Mar 29, 2007 8:36 pm
by Leonardo
yeah, better be using ags...

I really like it!! although they look too plain (in terms that it's missing stuff around like a basket of fruits :wink: )