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Ivy tests

Posted: Tue Mar 20, 2007 2:02 pm
by Tim Ellis
Using the great Ivy generator, which after some tweaking and Blender, has been rendered with our lovely MXST.

Venus model via 3DWorld mag:-
Image

Poser model:-
Image

Not sure how to get the leaves to grow down instead of up, but a few more tests should solve this. EDIT - I think if I rotate the leaf texture 180', the leaves should be the correct way round.

More to come, just getting used to the process.

Tim.

Posted: Tue Mar 20, 2007 2:17 pm
by sandykoufax
wow wow wow, nice

the 2nd is really wonderful, Tim. :shock: :D

Posted: Tue Mar 20, 2007 2:56 pm
by Maximus3D
Both are real nice Tim, you could make something outta the first one.. :)

Keep producing more please!

/ Max

Posted: Tue Mar 20, 2007 3:29 pm
by Fernando Tella
I like the first one a lot.

Posted: Tue Mar 20, 2007 4:24 pm
by ivox3
Nice additions Tim ..... :)

The mxm is looking good !

Posted: Tue Mar 20, 2007 4:34 pm
by NicoR44
Looking great Tim!!

Posted: Tue Mar 20, 2007 4:44 pm
by Tim Ellis
Thankyou. this is my first work for three weeks. I've been off sick due to stress from my proper job, but have now sorted my life out, including a new girlfriend. :D


Mxm will be available soon, not sure about redistrubuting the textures, but I have made bump, normal, roughness and transmittance versions of the original textures. So perhaps this might be a way round it.

The first image has only one leaf type, the second has matching mxms for the adult and young leaves.

More soon, thank you for the comments.

Tim.

Posted: Tue Mar 20, 2007 6:52 pm
by Hervé
I realy like the scond one... well shot Tim.. :wink:

Posted: Tue Mar 20, 2007 7:37 pm
by sandykoufax
Because she is more beautiful than the first her, even though she is bald. :lol:

Posted: Wed Mar 21, 2007 8:44 pm
by Leonardo
Tim Ellis wrote:Thankyou. this is my first work for three weeks. I've been off sick due to stress from my proper job, but have now sorted my life out, including a new girlfriend. :D


Mxm will be available soon, not sure about redistrubuting the textures, but I have made bump, normal, roughness and transmittance versions of the original textures. So perhaps this might be a way round it.

The first image has only one leaf type, the second has matching mxms for the adult and young leaves.

More soon, thank you for the comments.

Tim.
Tim
you need to post pics of your GF for approval :lol:

Posted: Thu Mar 22, 2007 4:09 am
by 3dtrialpractice
great idea tim!
always finding GEREAT ways of using those free 3dworld models and poser models..
nice!.. and good inspiration.
-Luke

Posted: Thu Mar 22, 2007 12:26 pm
by Tim Ellis
Thankyou my friends. :D

Another version of the second, this wasn't how I intended to use this model, but it seems to be working. Another Ivy root added, which I left calculating for 40 minutes. 1200 branches. Sunlight lit as first were hdri lit.

Leaf texture has been rotated by 180' to fix the leaf direction error from the previous renders.

Image

1million tris, three ivy sets of 250, 840 & 1200 branches. Each grown as seperate objects from seperate 'root' points. Individually exported to Blender and then imported into Studio.

Will decide what I'm going to do with this, I think a nice garden scene or similar.

Leonardo, Photos of my girlfriend & our recent trip to Scotland will be added to the daily photo thread in a couple of days. ;) GF approval should not be a problem. ;)

Luke, the 3DWorld objects are great for just working on a specific area without having to model as well. My organic modeling skills are somewhat non-existant, so Poser etc is a great help.

MXMs tomorrow too, if I can remember to upload them.

Tim.

Posted: Thu Mar 22, 2007 2:24 pm
by Leonardo
I was woundering if those ivy leaf were special and liked to grow looking up :lol:

Posted: Thu Mar 22, 2007 5:00 pm
by Tim Ellis
Leonardo wrote:I was woundering if those ivy leaf were special and liked to grow looking up :lol:
Not sure if anyone else has had the same problem though.



Just to make you aware, the Ivy generator restriction for commercial work has been lifted.

More news here:- http://blenderartists.org/forum/showpos ... stcount=11


Wicked news indeed.

Tim.

Posted: Wed Apr 18, 2007 6:26 pm
by JCAddy
Tim,

I've followed your tutorial in the new Maxwell magazine and call me stupid but I'm lost on how to apply each material to its specified object. Say, branch material to the branches only, leaves to the leaves only.

I'm using the Max plugin and not working with studio. Is there a way to do this when everything imports as one object?

Thanks