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Patricia Frost Museum- Update 3-26-07
Posted: Wed Mar 14, 2007 12:46 am
by insomnia3d
Here is another project that i am currently working on. Is a museum at Florida International University. So far it is not finished yet but i am having a lot of issues in creating these final shots, so maybe i could use some crit. The client in this case is not the architect but the marketing team of the foundation, they are pretty lost, so it is prety hard to get a direction from them and i do not want to over do it in a way that it would mean double the work. I hate these type of projects cause they leave so much liability room.
Any who, what cha think? This is shot 1 out of 3 exteriors.

Posted: Wed Mar 14, 2007 1:38 am
by jc4d
Hey, i´ll shoot
Have you tried direct sunlight, because the mix of lighting and the cloudy sky looks like depressing (sorry my english is no good), the water doesn´t look like water (assuming that is water) and vegetation... i don´t know too much billboard can you make it 3D?
Cheers
JC
PS. Again sorry but my english is no good maybe sound a little harsh

Posted: Wed Mar 14, 2007 1:53 am
by insomnia3d
I will try the direct sunlight and see what effect it gives. The water is a dirty ass lake, agua estancada. What do you mean by bilboard? the vegetation is all 3d.?
Posted: Wed Mar 14, 2007 2:08 am
by jc4d
Agua estancada

hehehe, about the vegetation the bushes in the border of the water are clipmaps? looks like a little flat.
With your permission i take a screenshot
Cheers
JC
Posted: Wed Mar 14, 2007 2:12 am
by insomnia3d
They are Vue6 model 'Dry Weeds'
Posted: Wed Mar 14, 2007 2:17 am
by jc4d
mmmmmmmmm ok, well try changing the lighting first and then maybe the vegetation get some volume
Cheers
JC
Posted: Wed Mar 14, 2007 5:54 am
by insomnia3d
Jc4d, this is a prime example of why communities like these work. I was so focused on the project that did not even think about letting the HDRI idea a change. However you mentioned it and it clicked...i changed it and there is a definite change, they are rendering now, so i'll post when they clear.
GRACIAS CHAMO, THENIA UN CARAJILLO EN EL CEREBRO.
Posted: Wed Mar 14, 2007 9:52 am
by dflecha3d
xDDDDDDD
Posted: Wed Mar 14, 2007 3:02 pm
by jc4d
insomnia3d wrote:GRACIAS CHAMO, THENIA UN CARAJILLO EN EL CEREBRO.
De nada mi pana
In english: You are welcome my friend
Cheers
JC
Posted: Wed Mar 14, 2007 3:37 pm
by Leonardo
when working with museums and public spaces it's very important to show "a lot" of people... You have to make the project look like is going to bring a lot of people, and those people should look happy and having fun.
leo
Posted: Thu Mar 15, 2007 4:20 am
by insomnia3d
I will definetly do that Leo, however I'm still dealing with the flatness of those weeds. I think i need to change that entire landscape area. And also see if the client snaps and gives me an idea of what is it they want to see.... I hate being blind, or responsible for these type of things for others. I must sound like an ass, stress id getting to me i eed to lay off for at least a day.
Posted: Mon Mar 19, 2007 6:42 pm
by insomnia3d
Kool, so here are two rear renderings so far.....

Posted: Mon Mar 19, 2007 8:06 pm
by jc4d
Much better
Cheers
JC
Posted: Mon Mar 19, 2007 8:17 pm
by mgroeteke
maybe this is only because you are testing, but the outside walls stone texture seems to be put without any reference to how it would work in reality. try to find the correct module for fitting all elements coming out of the wall. maybe some extra texturing will be necessary for the correct terminations - the stone texture should never be simply 'cut off'.
another thing: the palm trees seem to be much too small when compared to the people.
m.
Posted: Mon Mar 19, 2007 8:46 pm
by Tea_Bag
Good Progress I Like it! I dont know what it is but the first renders looks abit "Flat" or maybe to much contrast? First rear render close up is much better!