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interior-update 13-marz-last ones

Posted: Tue Mar 06, 2007 5:30 pm
by devista
Locking for a interior light set up. First shot: sky dome, two plane emitters. This resolution, 2 h 20 m, sl 13. C&c.
Image
saludos
luis

Posted: Tue Mar 06, 2007 5:39 pm
by sandykoufax
wow, nice start!!! :o

but only one thing, the center your carpet is too flat. :)

Posted: Tue Mar 06, 2007 7:04 pm
by Fernando Tella
Are the two emitters right behind the window (like an area light)? If so, why do you use skydome?

I would try a bit more warm light from the emitters.

Looks very nice right now, It will be great when it is finished.

¡Maestrooo!

Posted: Tue Mar 06, 2007 7:13 pm
by devista
thaxs sandy :wink: , xfernado: un emitter in the left, one up and the light cross the windows thw sky dome. :P
Image
saludos
luis
PD
fernando eres un pelota :twisted:

Posted: Tue Mar 06, 2007 8:35 pm
by acquiesse
Hi,

Great materials, i love the humanism of putting the book on the floor next to the chair :)

For me, the image feels a bit too tightly cropped, I'd have a play with camera angles...

Posted: Tue Mar 06, 2007 11:30 pm
by siliconbauhaus
pretty nice for a 2hour render

Posted: Thu Mar 08, 2007 11:45 am
by devista
one more with sky dome and the other one with skysun. Next time with emitters outside.
Image
Image
saludos
luis

Posted: Thu Mar 08, 2007 12:02 pm
by NicoR44
superb!

Posted: Thu Mar 08, 2007 12:22 pm
by 4 HeRo
What Nicor44 said :D

Posted: Thu Mar 08, 2007 3:09 pm
by DrMerman
Agreed :D

Posted: Thu Mar 08, 2007 4:09 pm
by michaelplogue
Excellent lighting! However, the rug could still use a lot of work. It looks like you have modeled the border and the main body separately - with different noise settings. Now the edge looks like it's detached from the rest. Here's what I'd do:

Create your plane with enough subdivision to get a sufficient lumpiness. convert to poly, select the edge faces and change their material ID to 2 (leaving the body at ID 1). While you have the edge faces selected, you can extrude/taper them a bit so it has a different height (like your original image). Then you can add your noise over the entire rug, and create a multi-sub material so the border and body have different colors.

Posted: Thu Mar 08, 2007 5:43 pm
by Hervé
agree with 4 HeRo... the orange light give a cool feelin' :wink:

Posted: Mon Mar 12, 2007 9:00 am
by devista
Thank you very much :lol: . I´m still working in the carpet, thxs for the tip michaelplogue. vodka79 my pc is only a core 2 duo 6600 :cry: . Added a flash shot.
Image
saludos
luis

Posted: Mon Mar 12, 2007 10:00 am
by sandykoufax
Very nice render, devista. :o

Just one thing is your picture frame.

It is too flat shaded with pure b&w, so it looks like a painted one with photoshop.

Posted: Mon Mar 12, 2007 11:16 am
by acquiesse
It is too flat shaded with pure b&w, so it looks like a painted one with photoshop.
How about a layer of AGS over the top to give it some glassy reflections? :)