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Animated MXI-Light - Test
Posted: Thu Jan 25, 2007 11:57 am
by SunlightRocker
Posted: Thu Jan 25, 2007 12:02 pm
by NicoR44
looking goood!

Posted: Thu Jan 25, 2007 12:05 pm
by acquiesse
wow, what?! how?!
that is very cool, but i'm to ignorant to know how you did it

Posted: Thu Jan 25, 2007 12:11 pm
by SunlightRocker
Easy, I just made a map like this:
Converted it to a .mxi.
Applied it to my model. Scaled the UVs and then keyFramed the UV-positions.
Posted: Thu Jan 25, 2007 12:18 pm
by acquiesse
That is very clever... I don't think I can do it in Rhino yet though! Maybe with version 4....
Posted: Thu Jan 25, 2007 6:21 pm
by JCAddy
You could very well use this for alot of animation lighting tricks! ie; a train passing by is what I thought almost immidiately.
Posted: Thu Jan 25, 2007 7:28 pm
by Hervé
pretty cool fx.. I like it..

Posted: Fri Jan 26, 2007 1:57 am
by -Adrian
the forums are having a creative peak today, haven't we. Cool stuff SLR.
Posted: Fri Jan 26, 2007 3:28 am
by michaelplogue
Very innovative! I'm thinking of various different ways to use this - such as animating a computer screen - Of course you would need a VERY long bitmap of screenshots stringed together.... It would end up looking like a strip of old-fashioned film...

Posted: Fri Jan 26, 2007 9:32 am
by SunlightRocker
Thanks
michaelplogue wrote:Very innovative! I'm thinking of various different ways to use this - such as animating a computer screen - Of course you would need a VERY long bitmap of screenshots stringed together.... It would end up looking like a strip of old-fashioned film...

Yeah, I tought of that to, but easier would be if NL would listen to my wish:
http://www.maxwellrender.com/forum/view ... hp?t=21027
// Tobias
Posted: Fri Jan 26, 2007 2:56 pm
by michaelplogue
Agreed! I recall requesting the implementation of animated maps (via either video file or image sequence) way back in the Alpha days....

that looks great
Posted: Sun Jan 28, 2007 12:13 am
by p3tamaxwell
I am trying to mimick the same thing so i screen grabbed your image form the post and cropped and saved it into a photoshop rgb JPG file.
Then I created a poly plane 1uv each way. Assigned a Maxwell material to it then removed a layer, added an emmiter, changed it from luminense to texture and assigned the image as a mxi texture emmitter.
When I render it using a multi light no matter what the intensity of the texture emmtiter it always comes out all sparkly. Even if I load a black and white photoshop file (RGB mode) it still gives a really bright multisparkled effect.
Am I doing something major wrong?
Thanks for any tips
Peter
Posted: Sun Jan 28, 2007 3:43 am
by sandykoufax
Posted: Sun Jan 28, 2007 5:30 pm
by Micha
acquiesse wrote:That is very clever... I don't think I can do it in Rhino yet though! Maybe with version 4....
It's a question of the Rhinoll plugin. This kind of animation can be done with other render engines now. Will rhinoll for Rhino 4 support animations?
Nice animation and good idea.

Re: that looks great
Posted: Sun Jan 28, 2007 9:03 pm
by SunlightRocker
p3tamaxwell:
Did you really open the -jpg in the renderer and resave it as an .mxi?
Cuz when you try to set an .jpg as lightsource for the emitter, it renders
all sparkly.
Thanks all.