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Knob... UPDATE P6 01-15 file size alert 881 kb
Posted: Fri Jan 05, 2007 2:45 pm
by NicoR44
First Knob for a project, I hope you like it:
More to follow

Posted: Fri Jan 05, 2007 2:51 pm
by Maya69
what is it ?
sorry i don't konow this and my english is bad
Posted: Fri Jan 05, 2007 2:53 pm
by NicoR44
Hi Maya69,
I'ts a knob for a control panel

panel will follow later on

Posted: Fri Jan 05, 2007 3:49 pm
by tom
More resolution ...more!

Looking great!
Posted: Fri Jan 05, 2007 3:59 pm
by NicoR44
Thanks Tom!!

Posted: Fri Jan 05, 2007 5:23 pm
by NicoR44
Quick update:

Posted: Fri Jan 05, 2007 6:46 pm
by Hervé
you kill me each time with your precision.. and your materials... geee..

Posted: Fri Jan 05, 2007 6:57 pm
by Thomas An.
NicoR44 wrote:First Knob for a project, I hope you like it
You need help
Join us in the next RA meeting. (Rhinaholics Anonymous)
Posted: Fri Jan 05, 2007 10:59 pm
by NicoR44
Posted: Sat Jan 06, 2007 3:14 am
by mverta
Are these edges filleted? And if so, what's your methodology? I have the hardest time with these scenarios, and it takes forever to get them right.
_Mike
Posted: Sat Jan 06, 2007 10:01 am
by NicoR44
I know what you mean Mike, so I just don't do them and try to work around,
But what sometimes helps it to increase the Absolute tolerance in the units properties,
Or in some cases I just scale up a lot, do what I need to do and scale the object down again.
Posted: Sat Jan 06, 2007 10:46 am
by mverta
So these aren't filleted?
_Mike
Posted: Sat Jan 06, 2007 11:34 am
by NicoR44
nop

Posted: Sat Jan 06, 2007 11:44 am
by mverta
There's actually a technique for doing this, and similar "impossible" scenarios, but it's way complicated, and I only had it explained to me once; not enough to master it. Comes up all the time, though...
_Mike
Posted: Sat Jan 06, 2007 1:10 pm
by w i l l
? Filleting that is easy enough using the right software.