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I need help. cocktail glass
Posted: Tue Dec 12, 2006 4:58 pm
by sandykoufax
Hello friends.
I want to know why my cocktail has this section.
Here is my scene setup and I used hdr fo environment.
Sincerly,
JH
Posted: Tue Dec 12, 2006 5:11 pm
by Mihai
Perhaps the ground or backdrop aren't big enough. Try removing one or the other to find out which one causes that reflection, then increase it's size.
Posted: Tue Dec 12, 2006 5:26 pm
by sandykoufax
Hi, Mihai
In my image I used multilight, so I turned it off one by one.
First is the one which turned on just front and left emitter and increased intensity to see the reflection of them.
Second is just turned top emitter on with maximum intensity
and the last is just turned on envirionment emitter with hdr refleciton.

Posted: Tue Dec 12, 2006 6:02 pm
by jdp
just guessing, but what you actually seeing can't be a weird reflection of the glass base?

Posted: Tue Dec 12, 2006 6:14 pm
by sandykoufax
simple test.
I dont' know what is the best studio to reflection with hdr.
it's a just simple reflection test.
I used just physical sky and sunlight and no emitter, no environment channel.

Posted: Tue Dec 12, 2006 6:20 pm
by CJElven
What's your HDR look like?
Posted: Tue Dec 12, 2006 6:24 pm
by sandykoufax
In my cocktail image, I used this one for reflection
but I didn't use any hdr for the test.
and here is just one cone object and no other bg and no emitter
just physical sky + sun with default setting.
Is this a correct? If it is, how about my image?

Posted: Tue Dec 12, 2006 9:21 pm
by michaelplogue
With your first images, it looks to me like the lower portion of the water is intersecting with the glass, and the upper is not (or the other way around).
Posted: Wed Dec 13, 2006 4:30 am
by sandykoufax
Hi, michael.
When I render it without glass, the result was the same.

Posted: Wed Dec 13, 2006 6:35 am
by hyltom
Have you checked the answer of jdp, i think he could be right. Try to remove the feet and check the result.
Posted: Wed Dec 13, 2006 6:39 am
by sandykoufax
Hi, hyltom.
I don't understand exactly jdp and your mean for my poor english.
what is the feet?
Posted: Wed Dec 13, 2006 8:07 am
by hyltom
Mine (english) is not better

...
feet = foot = base of the glass
Posted: Wed Dec 13, 2006 8:42 am
by sandykoufax
aha,
but as you can see my second test, the glass is no problem.
When I rendered only water, the same result.
Posted: Wed Dec 13, 2006 9:54 am
by hyltom
Here is my test....i just used an mxi with a white plan on the left to light the scene.
In this test, the first glass is made from one open surface,
the second one is a 2mm thinkness glass (volume) and the third one is a cone (volume).
I have done another test by lighting from the top and at that time i get the same result as you...now i think the result is correct and due to the refraction.
Posted: Wed Dec 13, 2006 12:10 pm
by sandykoufax
Thank you for the good test, hyltom.
I agree with you. refraction.
Here is my updated render.
Still noisy but for my poor computer power, I couldn't get more clean render.
Here is another weird thing.
my 4th glass has black reflection of bubbles. Is this due to refraction?
I hate a cone.
