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wip interior (new update with crhisthmas nightmare)
Posted: Sun Dec 03, 2006 9:03 pm
by giacob
at this cristhmas lunch one eat too much.. so thats one of the possible consequence.. allucinations...
as u can see i have to retexure e remap the wood.... fix the carpet.... add some props to complete the image etc ..
... but what i am interested in is having some advice about lighting...
how to have darker shadows and a more darker scene on the left?..
scene is lighthened with a hdri map ( kitchen probe) skylight and an emitter on the right..

Posted: Mon Dec 04, 2006 3:35 am
by sandykoufax
Very nice scene.
I don't know the exact answer, but in my case,
1. change HDRI
2. lower Skylight intensity and higher the emitter intensity or change to Physical sky
3. lower RGB value of the Wall and place a black box object in the left corner.
and with multilight option, control your emitter intensity.
Good luck to you

Posted: Mon Dec 04, 2006 2:35 pm
by andretto
hi giacob,
actually it looks very nice to me as is (apart from the wood texture which has -on my crt- a bad yellow tint)
anyway, you might lowering your gamma to enhance the contrast, and see what you got
ciao,
andrea
Posted: Mon Dec 04, 2006 3:32 pm
by aitraaz
yup, looking good, as mentioned i would work on the image gamma in order to add a bit more life to the wood (which looks great)...

...not a big fan of those apples tough...

updated with MB
Posted: Thu Dec 07, 2006 6:10 pm
by giacob
still a lot to cook

Posted: Fri Dec 08, 2006 3:46 pm
by CJElven
The motion blur is interesting...but why did you add moving balls to this scene? They don't belong at all, and I'm a bit confused about their inclusion.
Posted: Fri Dec 08, 2006 4:12 pm
by Hervé
yes why balls...? hehe. maybe a chair as if someone outside the cam view would... throw a chair... hehe... on the other hand he could throw balls if you like it that way... nevermind... cool render... I love the lamp..

Posted: Fri Dec 08, 2006 8:45 pm
by giacob
an update for joke