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A Little Evermotion Scene Test (UPDATED)

Posted: Sat Nov 04, 2006 2:37 am
by superbad
I got one of the Evermotion interiors packs (because I needed some rooms and props and stuff for furniture renders and can't afford to spend my own time modeling that stuff). Anyway, I opened one up, turned on the sun, gave it the default material, put AGS on the windows and clicked render. This is SL15, about 1h45m on a quad Xeon.

Image

Only post was a small level adjust. Not bad I thought. This would look pretty hot if I could be bothered to texture it. (Yeah, I know I blew the highlights out on the sofa, but MXCL crashed ( :roll: ) when I tried to dial the exposure down after the render finished.)

Posted: Sat Nov 04, 2006 12:07 pm
by Pierre Caron
It looks great...it would be nice to have it rendered with textures

Posted: Mon Nov 06, 2006 6:04 pm
by superbad
I had about an hour this weekend so I threw some textures on. I didn't get to everything as you can see. Some of my materials (eg., the floor) really suck, and some of the default mapping sucks, which I can't easily fix.

This took 20h to get to SL15.7 @ 1600x1200, on a quad Xeon Mac Pro. Slower than I would have hoped. This image is straight out of Maxwell, no post.

Image

And here is the Evermotion version, from Vray:

http://www.evermotion.org/comm/ai06/004.jpg

The Maxwell version sure does seem dark in the corners considering how much natural light should be getting in through that skylight. The noise around the walls is a little disappointing too.