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Martini Glass Design

Posted: Fri Nov 03, 2006 5:50 pm
by Eric Lagman
This was my concept for the Bombay Saphire Martini glass competetion http://www.designerglasscompetition.com/. I don't usually get to do fru fru stuff like this so it was a lot of fun. I worked on it here and there at night after work. Everything modelled in Solidworks, and rendered in studio. Comments critique welcome. I never could get the olive looking right :?

Image

Posted: Fri Nov 03, 2006 6:10 pm
by JCAddy
Great render Eric! I love the colors

Posted: Fri Nov 03, 2006 7:02 pm
by Maximus3D
Great glass design Eric :) your rendering is ofcourse good, it's very ..blue

/ Max

Posted: Fri Nov 03, 2006 7:28 pm
by tom
Great design Eric!
Is the color from attenuation? It seems mapped to me.

Posted: Fri Nov 03, 2006 8:07 pm
by Eric Lagman
tom wrote:Great design Eric!
Is the color from attenuation? It seems mapped to me.
Thanks everyone. Yes it is mapped I could not get the look of the blue fading along the spiral the way I wanted with attenuation. I also had trouble getting it to fade from one end of the spiral to the other. I would need mapping tools that are not in studio right? I tried mapping the transmittance by importing into cinema 4d, but could not get the black and white gradient to map where it faded from one end of the spiral to the other either using uvw mapping. This was the compromise. The blue tint shows up in multiple places along the spiral which is not what I wanted. Im still happy though how it turned out.

Posted: Fri Nov 03, 2006 11:29 pm
by tom
Yes Eric, you need to use more sophisticated UV tools before bringing this into Studio. Studio will be able to handle this, but it's not possible to edit it like the way you want. However, nearly every 3D package is capable of building that UV. Blender is one of them I would suggest as a free one.

Posted: Fri Nov 03, 2006 11:47 pm
by Eric Lagman
tom wrote:Yes Eric, you need to use more sophisticated UV tools before bringing this into Studio. Studio will be able to handle this, but it's not possible to edit it like the way you want. However, nearly every 3D package is capable of building that UV. Blender is one of them I would suggest as a free one.
Hmm. I need to learn how to do this. I do own cinema 4d, but my skills at uv mapping are not so good since I dont deal with this type of complex texture mapping often. I just imported my model from solidworks to cinema using polytrans, and tried to use a vertical black and white greyscale with uvw mapping checked for texture mapping. It did not give me what I wanted so I gave up. I think that polytrans may have imported the uvs with the mesh improperly. It is proably really simple, but I must have done something wrong or polytrans gave me a model that could not be mapped properly. If anyone using cinema can give me some pointers it would be great.

Posted: Sat Nov 04, 2006 6:32 am
by MarkM
Hey Eric,
Nice design and render! The colors are just great.

Posted: Thu Nov 09, 2006 11:44 pm
by cali3d
Lovely render..

Only thing I am thinking of is the design itself. It could be very fragile - depends on the material ofcause.
Glass could break easily and a plastic could get very elastic, so you would risk a "jumping glass" when putting down the glass = fancy dresses ruined etc.. :P

But still very interesting design.

Posted: Fri Nov 10, 2006 1:01 am
by Boris Ulzibat
Good design, but IMHO these glasses are too shallow... Maybe it is the camera angle stuff though...