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wip - fifthies flat appartament restauration

Posted: Sun Oct 22, 2006 6:31 pm
by giacob
Image
Image
Image

Posted: Sun Oct 22, 2006 7:17 pm
by sandykoufax
Nice renders.

but IMHO, your wall is too dark and sofa is too red.

and your wood texture of table and picture frame is not good. :?

Posted: Sun Oct 22, 2006 7:21 pm
by giacob
yes u are right .. wall are too much dark...as a a matter of fact even if i was aware of this problem i didnt know how to make them less dark since i used 230,230,230, rgb value for the relative mxm material and that what i could get...

Posted: Sun Oct 22, 2006 7:30 pm
by thxraph
giacob wrote:yes u are right .. wall are too much dark...as a a matter of fact even if i was aware of this problem i didnt know how to make them less dark since i used 230,230,230, rgb value for the relative mxm material and that what i could get...
what is the roughness of your wall? you should mix one lambertian with : 214,214,214 & one other with same values and roughness 80, for the weight let's say 85 for the lambertian & 15 for the other

thxraph

Posted: Sun Oct 22, 2006 7:46 pm
by sandykoufax
How about change your physical sky setting (like T-O-W and Sun position...) or change phytsical sky to wthie skydome ? :roll:

Posted: Sun Oct 22, 2006 7:53 pm
by giacob
i already have withe skydome... the sun is an emitter...

Posted: Sun Oct 22, 2006 7:54 pm
by aitraaz
what kind of render times for the pics? I mean, the first shot looks great but its got lots of N O I S E :)

Posted: Sun Oct 22, 2006 7:57 pm
by aitraaz
damn sorry, double post :?

Posted: Sun Oct 22, 2006 8:00 pm
by giacob
the first has the best benchmark with the worst risult and longer rendertime.. -it was becausse i had the brilliant idea to put some emitter in the niches with colored glasses.. :D
render time was 14h or so (sl level non remembered)

Posted: Mon Oct 23, 2006 12:33 am
by andretto
14 hrs?? geez...

anyway giacob, your wall mxm has normal or additive layer blending mode?
additive should give you a lighter gray, as far as i can tell
:)