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glittering materials

Posted: Tue Oct 10, 2006 9:27 am
by sam7
Hi!

I wanted to create some glittering materials.
So I was thinking how to achieve a realistic glittering effect. So I created this map and used it on the normal map channel:
Image

As you can see, it's just a noise map but I changed the blue channel to get values between 127 and 255 only. So that the normals allways point outwards, of course. (I hope this thinking is correct)

If you download the fullsize map you can see I added some displacement and blur.

Of course to see the effect properly you need to have different viewangles. So I created a few small animations:

Image
Image
Image
(they all have different settings, of course ;) )

It looks a little like a bowling ball I think.
But using it of a metalic CarPaint Shader would make sense as well.

Here is the material with all maps for download:
http://mxmgallery.maxwellrender.com/new ... php?id=566


I'm not really a good modeller. So please test it with some nice models. I'm excited to see more complex scenes with this material!!

Posted: Tue Oct 10, 2006 9:57 am
by Fernando Tella
Really interesting! Thanks for sharing.

Posted: Tue Oct 10, 2006 2:44 pm
by tom
Very nice sam! Maybe more tiling would make it better?

Posted: Tue Oct 10, 2006 5:31 pm
by Xlars
Excellent idea, looking forward to experiment with your material here. Thanks

Posted: Tue Oct 10, 2006 5:51 pm
by Maximus3D
A well done material :shock: real nice job!

/ Max

Posted: Tue Oct 10, 2006 7:25 pm
by lebbeus
isn't part of the "glittering" a function of glare as well?? I was doing something similar to recreate a retroreflective material a few months back, but it wasn't working well. Maybe I'll give your map a go…

Posted: Wed Oct 11, 2006 2:09 am
by ricardo
the third ,darker shot is great!

Ricardo