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(Arguably not tasteful nude) Materials test.
Posted: Mon Sep 18, 2006 9:20 am
by Voidmonster
Daz3d 'Victoria 3 reduced resolution'
extensively reworked and textured in ZBrush. The texture was built off a giant pile of high res anatomy photos.
I'm very, very happy with the subsurface scattering and materials. The material on the arms is temporary (though I do like it) and the background and lighting are there only because I haven't started working on the environment.
There's a fair bit left to do, still. Like hair, and the background.
Posted: Mon Sep 18, 2006 12:47 pm
by firebird
a deep view into your soul, mate!

Posted: Mon Sep 18, 2006 2:00 pm
by aitraaz
Yep, I'd try and get some hair in there real fast
Looking, umm, quite nice keep us updated

Posted: Mon Sep 18, 2006 2:45 pm
by tokiop
The colors and crudity of the work in progress make it a bit violent but I think there is great potential with good material for the arms related to an environment
Posted: Mon Sep 18, 2006 4:02 pm
by Frances
All those fingers and not one found the right spot.
Very interesting work though.
Posted: Mon Sep 18, 2006 4:48 pm
by superbad
"arguably not tasteful"
It was arguable until I saw that hand at the bottom, then you lost the arguement.

Nice skin material, although the areolae need a little work.
Posted: Mon Sep 18, 2006 4:51 pm
by Maximus3D
What can i say..

i like her already.. all nekkied and ready

can't get much better than that hehe
Great looking skin aswell, atleast at the upper half of her body. Keep working on this, it's gonna be a great piece of work
[Edit] : LOL Fran, perfect comment!
/ Max
Posted: Mon Sep 18, 2006 4:53 pm
by rivoli
Frances wrote:
All those fingers and not one found the right spot.
lol. they're trying hard, give them time.
Posted: Mon Sep 18, 2006 4:55 pm
by rivoli
Maximus3D wrote:
all nekkied and ready

can't get much better than that hehe
naughty boy, I have a couple of colleagues around here that would eat you alive for a comment like that

Posted: Mon Sep 18, 2006 10:17 pm
by Voidmonster
I let it cook while I attempted to sleep with a fever. The sleeping part didn't go too well, but the rendering did.
Everyone loves glare, right?
It's always good to know that when I post stuff here, people will pick up on the details of what I've done.

Posted: Mon Sep 18, 2006 11:01 pm
by -Adrian
In the second revision i finally noticed why the lowest hand is "missing" two fingers, my CRT is way too dark. The red hand material looks very good btw.
Posted: Sat Sep 23, 2006 10:16 pm
by Voidmonster
The final version of the picture:
(Well, a scaled down version of it -- the final version is still rendering and will be for days to come).
I'll probably monkey with the lighting a fair bit once it's done rendering, but for now there's a limit to how much screwing around I want to do. I've poked the image and seen that it's got enough info in it to get the picture that's in my head and that's what counts.
It's awesome how Maxwell's subsurface scattering makes skin realistically
glow in the proper lighting.