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Tim's Maxwell Contest page New render & -ml P13

Posted: Tue Sep 05, 2006 4:24 am
by Tim Ellis
Progress will be shown through this thread, so please scroll down.

Check on page 11 for the finished image & animation.

Progress log:-

:arrow: 5/9
Project started.

:arrow: 6/9
Desk modeled.
Keyboards modeled.
PC monitors modeled.
Da Vinci colour control surface modeled.
Kodak box modeled.
Video switcher modeled.

:arrow: 7/9
Main chair modeled.
Phone modeled.

:arrow: 8/9
B&W speaker cabs modeled.
Sting video HDD modeled.
Couch modeled.
Eyebox modeled.
Audio VU box modeled.
Audio amplifier modeled.
TV monitor control box modeled.
Waveform monitors modeled.

:arrow: 9/9
Door & ceiling tiles modeled.
Curtain modeled.
Folder & paper sheets modeled.
Scanner modeled.
Large & medium TV monitors modeled.
Small TV monitor modeled.
Lighting modeled.
1st lighting tests started.

:arrow: 10/9
Day off. :D

:arrow: 14/9
TK panel modeled.

:arrow: 15/9
Mouse modeled.
SGI computer & cabinet modeled.

:arrow: 16/9
Pens modeled.
Pen holder modeled.

:arrow: 19/9
Remote modeled.
USB pen modeled.
Keyboard wrist rest modeled.
Dell PC modeled.

:arrow: 20/9
Second chair modeled.

:arrow: 21/9
Screwdrivers modeled.

:arrow: 22/9
Max faces test.

:arrow: 25/9
Bin & bin bag modeled.
Film box and cupboard modeled.
12 million faces test.

:arrow: 28/9
First multilight test.

:arrow: 8/10
Material tests.

:arrow: 9/10
More material tests.

:arrow: 12/10
Chair material test renders.
Scene scaling and mesh tweaks.

:arrow: 16/10
Chair meshes refined.
Further scene scaling and mesh tweaks.

:arrow: 17/10
Curtain remodeled.
First scene multilight test.
Materials assigned and prepped for further tweaking.

:arrow: 18/10
Materials render.

:arrow: 19/10
Materials multilight render & demo.

:arrow: 20-23/10
Camera matching.
Object postioning.
Materials progress.

:arrow: 24/10
Further material tweaks.
New multilight anim.

:arrow: 25/10
Computer and underdesk wires modeled.
USB strap modeled.
Silver lights reworked for correct materials and reflections.
Screen UV mapping and materials fixed.
Curtain reworked to reduce uniformity.
Carpet stains added.

:arrow: 26/10
Object alignment.
Final small objects modeled.
More material tweaks.
New multilight animation.
Curtain mesh intersections removed.
Desk section and DUI control surface rotated to match.
UV tweaks for screens.

:arrow: 27/10
Chairs reworked.
New multilight.
More material tweaks.
Final object alignment.

:arrow: 28/10
MXS file corrupted.
Back up file brought up to current condition.
Further material tweaks.
Final render started

:arrow: 31/10
Finished.

:arrow: 2/11
Couple more desk renders & new multilight animation.

:arrow: 6/11
1 more desk render & new multilight compilation animation.

:arrow: Scene data :arrow:

Geometry:
Num Meshes: 361
Num Triangles: 1918120
Num Vertexes: 965073
Num Normals: 678466
Bitmaps:
Num Bitmaps: 36

MXM files: 83


________________________________________
Ref photo:-
Image

I may have second thoughts about this scene, but I'm going to start work on it anyway. It's my office which has no natural lighting, so everything will be mxi & emitter lit through out.

I guess I'll have to add a flash light from the camera too, to match the photo as closely as possible.


First modeling progress later today.

Tim.

Posted: Tue Sep 05, 2006 6:08 am
by ivox3
Have you gone bloody mad ? :lol:

Best of luck to ya Tim. :)

Posted: Tue Sep 05, 2006 6:10 am
by Tim Ellis
ivox3 wrote:Have you gone bloody mad ? :lol:
I have now I've just spent the last 20mins, measuring everything. :roll:

Cheers. ;)

Posted: Tue Sep 05, 2006 6:12 am
by EONA
Which yacht's Nav. station did you nic that off!! :twisted:
It is not one of ours :lol:

Posted: Tue Sep 05, 2006 6:15 am
by sandykoufax
wow, too many keyboards, too many buttons, too many moniters and moniter reflections. :shock:

Good luck Tim. :)

Posted: Tue Sep 05, 2006 8:26 am
by SunlightRocker
I wish You all my Luck. You will need it. :P Just kidding.. :D

Posted: Tue Sep 05, 2006 12:19 pm
by kizo
nice idea, if i join it will be the same, I mean my "office", but in a verry ugly state, not so clean :D

Posted: Tue Sep 05, 2006 12:23 pm
by glebe digital
When's that deadline again?!? :lol:
Good luck Tim! :)

Posted: Wed Sep 06, 2006 2:13 am
by Tim Ellis
Thank you. :D

Progress:-
Desk modeling completed.
Keyboards modeled.
PC monitors modeled.
Da Vinci colour control surface modeled.

Blender pre-viz renders, camera angle not matched yet.
Image
Image
Image
Reference for control surface:- Image


Quick Maxwell un-smoothed clay render:-
Image

More tomorrow.

Tim.

Posted: Wed Sep 06, 2006 5:09 am
by chrisvconley
:shock:

You rock my shock.

:shock:

Go Tim!

Chris

Posted: Wed Sep 06, 2006 7:20 am
by MarkM
Ok… the clay render is just not right….
Clay renders are NOT allowed to look photo real :P

Great work… keep going!

Posted: Wed Sep 06, 2006 7:23 am
by Tim Ellis
Thanks. :D

Small modeling update, Kodak box & video switcher panel:-

Image

More later.

Tim.

Posted: Wed Sep 06, 2006 7:34 am
by SunlightRocker
Great start Tim. Lokkin forward to see the rest. :)

Posted: Thu Sep 07, 2006 1:58 am
by Tim Ellis
Cheers mate.

Update:-
Maxwell quick clay render of switcher & Kodak box in situ:-
Image


Main chair (Blender wire):-
Image
Maxwell quick clay render:-
Image

More later.

Tim.

Posted: Thu Sep 07, 2006 2:08 am
by jdp
gosh :shock: :shock:

you guys are so fast that we can set another performance parameters: poly/min... you should also add it in your CV. :shock: