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Samsung Monitor Anim WIP
Posted: Thu Aug 31, 2006 4:36 pm
by DrMerman
Hey guys and gals. I found some more free time, but got so darn bored with going back to that camera, that I figured I'd quickly do some more stuff. So here's a monitor.


Exciting huh?

The power section needs to be remodelled, so I took it out for the moment, and the materials still need abit of tweaking. I'm
hoping to do an animation with this monitor, involving rain, sand, snow and mud. Only simple stuff, but I want to see what Maxwell can do with it. I'll probably end up coming back to it every now and again.
Cheers,
Dr Merman
Re: Samsung Monitor Anim WIP
Posted: Thu Aug 31, 2006 4:49 pm
by rivoli
DrMerman wrote:
[...]and mud[...]
this sound pretty interesting, I'd be curious to see that.
Posted: Thu Aug 31, 2006 4:58 pm
by firebird
wahey! excellent modelling and very cool renders!

Posted: Thu Aug 31, 2006 5:15 pm
by Pierre Caron
verrry nice

Posted: Thu Aug 31, 2006 5:16 pm
by wiz
Really nice render! Is that Drqueue in the task bar? I've been messing with that myself.
Posted: Thu Aug 31, 2006 5:18 pm
by jdp
excellent...

Posted: Thu Aug 31, 2006 5:44 pm
by tom
Looking great!

Posted: Thu Aug 31, 2006 6:12 pm
by kraemerJK
great ! And since I am facing the exact monitor here while watching your monitor which is inside the monitor that looks like your monitor, well, anyway ! Nice modelling....
Posted: Thu Aug 31, 2006 6:29 pm
by Maximus3D
Great work so far!

real nice
/ Max
Posted: Thu Aug 31, 2006 6:32 pm
by DrMerman
Thanks guys
Wiz : Its actually azureus, a bit-torrent thing. I'm getting the new modo evaluation/tutorials <rubs hands gleefully> Saying that, you've now got ME trying out DrQueue...
Kraemer : Mind.......exploding......
Rivoli : Yeah I haven't quite figured out how to do it yet, but I'm slowly getting there! It might actually make a nice challenge. I'll see what I can cook up.
Thanks to the rest of you too, I'll keep it updated.
Cheers,
Dr Merman
Posted: Thu Aug 31, 2006 6:42 pm
by Mihai
Looks great! Maybe a bit more "sparkly" materials? Just a real fine bump would do it I think.
Posted: Thu Aug 31, 2006 8:53 pm
by thxraph
Very nice

i own 2 of those, and i'd say the model is very accurate!
agree with mihai about the fine bump
great modeling work mate!
thxraph
Posted: Wed Sep 06, 2006 11:24 pm
by DrMerman
Thanks guys

I agree that I have to alter the mats slightly. I'm creating some very fine noise textures now, that I'm going to try putting in the bump channel. This is usually the part where I begin to get confused, so it should be interesting! I'll update when its cooked abit.
Cheers,
Dr Merman
thxraph: 2! I'm envious...

Posted: Thu Sep 07, 2006 7:31 am
by faraz
nice modelling...what are you using to model?
Posted: Thu Sep 14, 2006 4:17 pm
by DrMerman
Hey guys,
I've had pretty much ZERO time to work on any of my own stuff but heres a really quick update with the back section details in place, but not textured.
The mats in the above image are still temporary. I had a quick play with making the materials more sparkly, but am not having much luck. At the moment I'm using a very fine bump map in just the bump channel. Anybody have any suggestions? (I'll try and post some mat renders later today or tomorrow.)
Cheers,
Dr Merman
Faraz : Thanks man, its all modelled in Maya, unfortuanatly
