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small pavillion in the park- updated 1-8-06

Posted: Mon Jul 31, 2006 12:13 am
by giacob
updated 1-8-06Image



some quick render for testing galvanized metal, grass and concrete flooring...
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Posted: Mon Jul 31, 2006 12:42 am
by daros
Nice work.
it think you have a too high smoothing angle applied to your objects.

Posted: Mon Jul 31, 2006 12:48 am
by giacob
i know.. but because i modelled this with LW, which i am using for 2 weeks now for the first time in my life i cant get rid of the problem...

Posted: Mon Jul 31, 2006 12:57 am
by daros
you used directly the LW-Maxwell plug-in?

Posted: Mon Jul 31, 2006 1:09 am
by yadikrisnadi
Veri nice materials. What is setting the galvanized material?

Cheers,

Yadi

Posted: Mon Jul 31, 2006 1:48 am
by aitraaz
yep, great material, can you share the settings bro?

Posted: Mon Jul 31, 2006 1:54 am
by Maximus3D
Some of the materials are nice! but the model itself could use some more work :D hehe

/ Max

Posted: Mon Jul 31, 2006 8:18 am
by giacob
daros wrote:you used directly the LW-Maxwell plug-in?
no.. in studio .. LW plugin i doesnt seems to work properly with mapping.. but perhaps it is just me because i havent understood well how mapping work with LW

Posted: Mon Jul 31, 2006 8:27 am
by giacob
galvanized material is quite simple...
just one bsdf layer with 0 reflectance 232,243,245, refl 90 pure withe, trasmittance pure black, nd 20, a noise grain map on roughness channel set to 90 ( surely could be found one better of mine), anysotropy set to 70..
thanks to all for the replies..

Posted: Tue Aug 01, 2006 11:23 pm
by giacob
updated 1/8/06

Posted: Thu Aug 03, 2006 3:37 am
by Richard
Mate the gal looks good but just a tad too new! Thanks for the setting there, I've been playing with gal and seriously get crap, starts out looking great then cleans up way to much!

I'm going to give you tip a go!

Posted: Thu Aug 03, 2006 4:00 am
by marked001
i have yet to try it, but there is a galvanized steel mxm in the materials repository thread on the first page in the 'goodies' post :)