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Lowpolygon Cars Updated With Tutorial
Posted: Fri Jul 28, 2006 6:09 am
by yadikrisnadi
I bought another set lowpoly cars from
http://www.lowpolygon3d.com/item--Vehic ... 2-113.html. I tweak MR material setting, here the result.
What do you think?
Posted: Fri Jul 28, 2006 6:15 am
by misterasset
Wow, those look great!!!
Could you show some of the "material tweaking" you are talking about? Don't most of the low-poly geometry that you can buy come with one giant unwrapped texture? I'd be interested to see what exactly you did to it?
About how many polys per car? Between those cars, descent poly trees from Xfrog, low-poly people from got3d, who needs RPCs?

Posted: Fri Jul 28, 2006 6:26 am
by yadikrisnadi
I am still writing the "tweaking" material little tut.
I will post soon. One car has 3000-4000 polygon (its very effsien), the cost $ 79.92/ 10 cars, its reasonable price, don't you?
Cheers,
Yadi
Posted: Fri Jul 28, 2006 12:23 pm
by tom
Very nice!

Looking for the tutorial

Posted: Fri Jul 28, 2006 12:39 pm
by tokiop
really beautiful!
Posted: Fri Jul 28, 2006 12:42 pm
by NicoR44
yes great cars!
Posted: Fri Jul 28, 2006 1:44 pm
by sandykoufax
Yes, great materials.

Posted: Fri Jul 28, 2006 5:28 pm
by firebird
wahey, they look all great from the distance!

maybe you could render some close ups, just to check how good they are modelled!

Posted: Sat Jul 29, 2006 4:28 am
by yadikrisnadi
Here is the setting of material.
1. These are original textures from lowpolygon3d:
2. Edit opacity/alpha map (I use Photoshop), change grey color to pure white (rgb:255,255,255) and background color to pure black (rgb:0,0,0) as shown below:
3. Go to Maxwell Material Editor (MXED), enter main color texture to reflectance(0) slot and NEW opacity/alpha map to transmittance slot.
4. Make second basic layer, enter main color texture to both reflectance(0) and (90) slots, set roughness 1 or 0.
I hope you like it.
Cheers,
Yadi Krisnadi
Re: Lowpolygon Cars Updated With Tutorial
Posted: Sat Jul 29, 2006 4:29 am
by yadikrisnadi
Hi Firebird, here the close up picture, what do you think?
Cheers,
Yadi
Posted: Sat Jul 29, 2006 12:24 pm
by SunlightRocker
I think its looking OK for Use at a distance, but they are too lowpoly for use near the camera.
I bought cars from
www.doschdesign.com and its a nightmare to convert them to maxwell since they have LOTS of diferent shaders. About 20 shaders I think... Im defenitly concidering bying these cars too. Thanks for posting
Posted: Sun Jul 30, 2006 3:16 am
by yadikrisnadi
Thansk SunlightRocker, I am thinking too buy cars from dosch design for close up view. I am testing material setting and how long time needed to change the shader, also the quality. I post when its done.
Do you have a picture dosch cars render w/ maxwell?
Cheers,
Yadi
Posted: Sun Jul 30, 2006 5:54 pm
by SunlightRocker
Not at the moment, but I'm going to "convert" one of the cars tomorow, If I got time, and then I'll post it here on the Forum.
Posted: Mon Jul 31, 2006 5:51 am
by yadikrisnadi
SunlightRocker, I got free sample from doschdesign and change material to MR. I think dosch cars good enough for close view in archi viz, not for the Car Viz. It took about 2-4 hours to change material to MR and render for previewing. Another detail cars is
www.sugar3d.com, I want to test too.
What your opinion?
Posted: Mon Jul 31, 2006 8:50 am
by JTB
I also have Dosch cars, I find them good enough for my renderings, much better than lowpolygon cars when I have to go close to them.
Of course I think lowpolygon cars seem more natural because of their image maps and not some custom made materials