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By tom
#381596
Haha... I think the last one is great about composition! :) Btw, didn't really like the material setup of the ball. Something is wrong and most probably it's because you use a high bump value flatting out the shading. Also it should have better glossy specular properties... Do you use displacement for the main patches?
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By seghier
#381644
hi Tom
i use the image from autodesk forum but the parts have different sizes
i use the textures from cgrecord ; i think the designer create them with illustrator.
now i recreate new model with rhino ( with precision ) than i will use real textures
i find different model with different color.
one is special edition for the final match with gold lines

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