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By NicoR44
#240277
Just a bit more :wink:

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By ivox3
#240374
Hey Curt ....

Nice bit with Silo ..... ;)

I was thinking maybe the gun needed to be something more alien-like ?? A craft like this shouldn't use projectile/bullets, ...that's so yesteryear's warfare. hehe (edit: well, .. after closer inspection, ...I guess yours could be a laser of some sort ....)

How about something more along the lines of an EMP canon ? Simple, but effective ! :lol:

Yours if you want it .......


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By NicoR44
#240378
Ah yes, thanks Chris!

I will model it a bit like that :D I think I'll use Silo to do that! btw, Silo two is really sooooooooooooo goood, one was already great but two!....

Ow, p.s. I'll be away for the next three weeks :wink: so an update will follow in three and a bit 8)
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By Hervé
#240387
starts to be really really cool Curt !!! :D :wink:
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By Pietro Spampatti
#240390
[quote="NicoR44"]Remodeled the seat for better side support
[quote]

Nico, the exterior design is really really good... but the seat is like my father maserati car... too much old design concept... why you don't think to start with a new pilot concept Chair with legs support? something like the position of person on the Le corbusier Chaise-Longue

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cheers

P.
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By w i l l
#240757
Yeah i'd say the seats definitely need to be re-styled in alien format. Nice ship though.
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By w i l l
#240763
How do you map materials/textures to particular areas of Silo models - like the chair seam? Do you have to select all the triangles that make up that feature?
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render engines and Maxwell

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