- Sat Mar 27, 2010 11:59 pm
#321181
Modeling is not complete, but thought I should run a test render as I expected "issues". Chandelier is placed in a box about the size of a room. Only illumination is from the lights which are an emitter assigned to the light bulb geometry. Gold and (crystal) glass were downloaded from the MXM site. the major issues:
1) Purple arrow: lots of light dots flying around that will likely never clear up. Must resolve this.
2) Benchmark of 33
3) Red arrows: Black balls at the ends of the light fixture arms should be glass (see green arrow).
Chandelier will be viewed from approx 3 to 4 meters.
Any suggestions would be appreciated.

1) Purple arrow: lots of light dots flying around that will likely never clear up. Must resolve this.
2) Benchmark of 33
3) Red arrows: Black balls at the ends of the light fixture arms should be glass (see green arrow).
Chandelier will be viewed from approx 3 to 4 meters.
Any suggestions would be appreciated.

MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM



