- Thu Nov 02, 2006 8:47 am
#192830
I am kind of struggling with lighting here. I do tons of furniture renders essentially like this, and I'm trying to get away from the flat dull lighting I normally use. I'm still not really happy with this one though. Can't really say why- maybe I've just been looking at it too long. Any ideas? My current setup is 4-5 emitter planes of various sizes scattered up around the model, roughly where lights would be in real life. I'm using that gradient MXI texture posted by glypticmax in the main forum. Also, I know the wood texture isn't great (it's got a dark blotch where I made it seamless), and the pillows are kind of crap. That stuff I can fix.

This got to SL14.8 in 4.5 hours, but it was usable hours before that. I was doing something else so I let it run for a while. Dual Xeon Mac Pro. Adjusted the levels and sharpness a bit after the render. (That brought out the noise in the mirror, and I was too lazy to mask it out first.)
And here is the lighting setup I normally use (textures are different on this one, so it's not a direct comparison). This uses a smaller number of bigger emitter planes, emitting pure white light.


This got to SL14.8 in 4.5 hours, but it was usable hours before that. I was doing something else so I let it run for a while. Dual Xeon Mac Pro. Adjusted the levels and sharpness a bit after the render. (That brought out the noise in the mirror, and I was too lazy to mask it out first.)
And here is the lighting setup I normally use (textures are different on this one, so it's not a direct comparison). This uses a smaller number of bigger emitter planes, emitting pure white light.

Last edited by superbad on Wed Nov 08, 2006 10:21 pm, edited 1 time in total.