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RC3 - Bitmap textures and multi-sub materials
Posted: Thu Dec 08, 2005 3:53 am
by michaelplogue
Use of bitmap textures in the color slot within 3ds Max only results in a render using the base color swatch for that material.
Also, using multi/sub materials (within 3ds Max at least) causes mxcl to crash.
Posted: Thu Dec 08, 2005 6:10 am
by abgrafx3d
Bitmap textures are not working in color slot for Maxwell Studio RC3. Scene would not render (preview or render). Had to delete material with texture - could not remove it using "clear" button. After recreating the material, scene would render again.
Re: RC3 - Bitmap textures and multi-sub materials
Posted: Thu Dec 08, 2005 7:49 pm
by bugyboo
michaelplogue wrote:
Also, using multi/sub materials (within 3ds Max at least) causes mxcl to crash.
yes michael thank you for reporting this,, i have scene i was testing with RC1,2 with no problem after RC3 ever time generat this scene within the plugin and render it. it causes crashs with mxcl and mxst.