- Thu Aug 13, 2009 11:52 pm
#305877
I got some Dosch trees awhile back and it looks like the UV mapping is just a simple box mapping which leaves lots of stretch marks. How do I map the texture properly to a tree? I'm guessing it involves pelt mapping but I'm not very familiar with it. Any links to a good tutorial would be much appreciated.
-Brodie
-Brodie