- Fri Apr 10, 2009 6:36 am
#295638
Having spent some time breaking objects in Max based on Material ID and then moving these to separate layers for editing, I was wondering if a workflow exists for texturing multi subobjects in 3ds Max using Maxwell materials.
I know one can export the MXS and do the texturing in Maxwell Studio - having had some issues doing this in the past, (MXS in Studio didn't want to save due to some reason related to object or material), I am interested in achieving the texturing using the plugin.
Can anyone help please?
I know one can export the MXS and do the texturing in Maxwell Studio - having had some issues doing this in the past, (MXS in Studio didn't want to save due to some reason related to object or material), I am interested in achieving the texturing using the plugin.
Can anyone help please?