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Displacement doesn't work

Posted: Tue Nov 04, 2008 7:50 pm
by weetie
I'm a Maxwell newbie & still learning how to use the plugin with 3DS Max.
How do I get the displacement to work for the Maxwell materials?
For example: I modeled a sphere & put the "round rocks" material on it that I downloaded from the Think website. I put a spherical UWV map on the sphere & rendered it in Maxwell Render. It comes up as a flat material - no bumping, no displacement.
What am I doing wrong?

Also, is there a way to post images to the group? I have a screen capture of my settings that I was going to post

Thanks

Re: Displacement doesn't work

Posted: Wed Nov 05, 2008 9:48 am
by JTB
weetie wrote:I'm a Maxwell newbie & still learning how to use the plugin with 3DS Max.
How do I get the displacement to work for the Maxwell materials?
For example: I modeled a sphere & put the "round rocks" material on it that I downloaded from the Think website. I put a spherical UWV map on the sphere & rendered it in Maxwell Render. It comes up as a flat material - no bumping, no displacement.
What am I doing wrong?

Also, is there a way to post images to the group? I have a screen capture of my settings that I was going to post

Thanks
Better post some images... There is no way to attach images, you have to upload the images somewhere, there are many sites... Try divshare.

Posted: Wed Nov 05, 2008 11:47 am
by Bogdan Coroi
Make sure that your object or layer doesn't have motion blur turned on, because displacement doesn't work with motion blur. Check this for more details: http://www.maxwellrender.com/forum/view ... c&start=15

Posted: Wed Nov 05, 2008 6:19 pm
by weetie
Ok, I've posted a screencap on divshare

http://www.divshare.com/download/5750619-5c1

I've got an image of the material from the material editor & below it is a render of the material applied to a sphere.
To create/apply the material I selected Maxwell Material, browsed to the MXM & left all the defaults.
The sphere is the default settings. The UWV map modifier is set to spherical, fitted to the sphere.
I tried making the poly count on the sphere really high, putting a displace modifier on it, & applying the displacement map from the material. It made it vaguely lumpy but didn't look like I was heading in the right direction to be using the material the correct way.
Any help is greatly appreciated.[/url]

Posted: Wed Nov 05, 2008 7:00 pm
by Bogdan Coroi
Check your sphere in object properties | rendering control | display properties, if you have motion blur set to "By layer". If so, set it to "By Object" and also Motion Blur to "None".