- Wed Jun 25, 2008 10:11 am
#273850
Ciao,
i notice a strange behavior when 3d scene goes more complex skypreview disappear (background turns to gray)
This happens both with hdr and maxwell skymodel, and begins when i switch from one to another.
Sky becomes visible again when i point the camera out of scene: so when i see no geometry the background appear again in right way.
Last thing: when backround preview works it shows hdr image with a not correct tiling if U or V offset is different than 0,0.
Btw background tiling becomes correct suddendly if i point the camera target outside geometry in scene.
this behavior affects only max perspective/camera viewport: renders are always ok.
edit: i forget another detail... when sky is not displayed. in some point of view i see a small totally black sphere floating randomly while i pan or rotate the viewpoint.
edit2: before posting i try also some configuration in d3d and openGL viewport driver... but no way. always same results.
edit3: happens with 1.7.4 and 1.7.5 plugin
i notice a strange behavior when 3d scene goes more complex skypreview disappear (background turns to gray)
This happens both with hdr and maxwell skymodel, and begins when i switch from one to another.
Sky becomes visible again when i point the camera out of scene: so when i see no geometry the background appear again in right way.
Last thing: when backround preview works it shows hdr image with a not correct tiling if U or V offset is different than 0,0.
Btw background tiling becomes correct suddendly if i point the camera target outside geometry in scene.
this behavior affects only max perspective/camera viewport: renders are always ok.
edit: i forget another detail... when sky is not displayed. in some point of view i see a small totally black sphere floating randomly while i pan or rotate the viewpoint.
edit2: before posting i try also some configuration in d3d and openGL viewport driver... but no way. always same results.
edit3: happens with 1.7.4 and 1.7.5 plugin
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