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A couple of thoughts

Posted: Sat Jun 14, 2008 11:07 am
by 3DML
It would be great to send a render straight from 3ds to Maxwell render, (network) by-passing export as mxm.
Use 'tiles' map in displacement and bump
use Proxy objects
Non renderable objects/ geometry for shadow and or reflection only
Keep up the great work NL and all the supporting crew and moderators

newbe apology

Posted: Sun Jun 15, 2008 7:32 am
by 3DML
sorry that was ment to end up in the wishlist.....newbe!

Re: A couple of thoughts

Posted: Sun Jun 15, 2008 11:54 am
by Mihnea Balta
3DML wrote:It would be great to send a render straight from 3ds to Maxwell render, (network) by-passing export as mxm.
This is not possible yet, but we'll look into it.
3DML wrote: Use 'tiles' map in displacement and bump
Maxwell doesn't support any kind of procedurals, so this is not possible.
3DML wrote: use Proxy objects
You mean for instances?
3DML wrote: Non renderable objects/ geometry for shadow and or reflection only
The following settings are relevant to this:
- "visible to camera" and "visible to reflection/refraction" in the "general" tab of the object properties window
- "hidden to global illumination" in the "Maxwell" tab of the object properties window

Posted: Sun Jun 15, 2008 5:27 pm
by sandykoufax
If you wanna using procedurals of 3dsmax, just render it to bitmap with Render Map function at material editor. That is not a perfect but the only solution so far.

Posted: Mon Jun 16, 2008 2:39 am
by 3DML
"If you wanna using procedurals of 3dsmax, just render it to bitmap with Render Map function at material editor. That is not a perfect but the only solution so far."

Thank you sandykoufax thats a great idea!!


"You mean for instances?"

My mistake I did some testing last night and got it to work!
(not neccessarily, I was thinking you couldn't make objects non- 'visible to reflection/ refraction' 'cast shadows' etc, but this does work in Maxwell, I sometimes like to put geometry etc behind the camera to be picked up in reflections of windows and glass,)
however, my other challenge is I can't seem to get the Alpha only to cast a shadow, the geometry seems to override the alpha, but I have found a crazy work-around by applying it to clear glass.
Thanks for your feedback Mihnea :D