Problems with alpha channel and hdri
Posted: Mon May 05, 2008 8:30 am
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Yes, I replied Luca's post. So, tell us about your material or link a failing scene and let me help.JTB wrote:This doesn't seem to be my problem..... Look at the two examples.... The only thing I did, is changing the background from phys. sky to HDRI
Here is the scene.... I found out that when screen mapped is off, the problem disappears... But then, I can't have a correct background.tom wrote:Yes, I replied Luca's post. So, tell us about your material or link a failing scene and let me help.JTB wrote:This doesn't seem to be my problem..... Look at the two examples.... The only thing I did, is changing the background from phys. sky to HDRI
W O N D E R F U L !tom wrote:OK, all you need to do is turning off image filtering for the transmittance image. You can do that from the image picker of MXED or by setting bitmap filtering to "none" under Bitmap Preferences in 3dsmax.
As a fix, filtering will be auto-disabled for clipmaps in the next version.Luca_Studioaltieri wrote:W O N D E R F U L !
thanks Tom
(i really didn't think that that bitmap option was used by Maxwelli never disabled it before today, thanks)
You're right and as I test the scene I confirm the bug with screen mapping, this will be fixed in the next version. (-edit: Later posting this I found a mistake in your setup so now I have to say it was not a bug of Maxwell, sorry.) Meanwhile I will make a suggestion to save your work. Please follow these steps:JTB wrote:Here is the scene.... I found out that when screen mapped is off, the problem disappears... But then, I can't have a correct background.
Also, Sky dome works OK, so it must be something wrong with HDRIs
NpJTB wrote:Thanks a lot for your time.... Btw, what are the pros/cons for this way of making materials with clipmaps and the one I used? The material you suggested is easier to make but I remember that the method I used was always suggested as correct... Can you find a reason to use/not use one of the two methods? (Just curious)