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with a few trees from archmodels 3dsMax slows down very much

Posted: Wed Jan 30, 2008 2:08 am
by Luis Abreu
with a few trees from archmodels 3dsMax slows down very much

Do you have any tips to solve this problem...i did a thing that help a bit: "show boxes in viewport" the trees transform in simple boxes in viewport

Or do you advice any other trees or tips?

Posted: Wed Apr 09, 2008 2:02 pm
by wr1nkles
hey luis, i too have the same problem,

if you perhaps find an answer, let us know :)

cheers,

nik

Posted: Wed Apr 09, 2008 7:21 pm
by JTB
As far as I remember, these trees are very detailed, that means hi-poly trees...

Posted: Thu Apr 10, 2008 2:22 am
by Bubbaloo
More poly's = slower viewport.
Better graphics card can help.

Posted: Thu Apr 10, 2008 4:56 pm
by wr1nkles
cheers Bubba, i don't mind the viewport issue so much but it tends to slow down maxwell render exponentially. Is this what i should normally expect, or are there any possible solutions?

regards,

Nik

Posted: Thu Apr 10, 2008 5:46 pm
by Bubbaloo
If the leaves are clip mapped and they intersect each other, Maxwell has a problem with this, in my experience. Especially if the trees are instanced.

Posted: Fri Apr 11, 2008 6:53 am
by JTB
Yes, but if they are not clipmapped, the results are not very good... :cry:

Posted: Fri Apr 11, 2008 3:19 pm
by Bubbaloo
That depends on the tree. With EasyNat trees, the highest setting actually creates leaf-shaped polys, and all you have to do is apply a generic leaf texture, requiring no clip mapping.

Posted: Sat Apr 12, 2008 2:20 pm
by wr1nkles
with that in mind, is there a possible workaround for max using arch models?

I'm not really familiar enough with the program yet to know what i can do. as a result, every time i make a copy of the bush (or an instance with bounding box only) it seems to show it as the full rendered tree, and slows down to snail pace.

cheers,

nik