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Displacemnt Noob: scale question

Posted: Sun Dec 30, 2007 6:25 pm
by lsega77
I can't seem to control the uv tiling of displacement maps within max. I've tried tiling the map itself as well as adjusting the tiling of the uvw modifier and results stay the same. IOW, grass looks like large smooth mounds rather than fine wispy grass. What am I doing wrong?

Luis

Posted: Sun Dec 30, 2007 7:40 pm
by Bubbaloo
I don't think the map tiling from max is translated to maxwell.
You should use the global texture scale in the material or adjust your uv's on the model.

Posted: Sun Dec 30, 2007 10:08 pm
by simmsimaging
map tiling works fine for me - you may need to either subdivide your mesh more or raise the precision, or both.

b