- Fri Dec 21, 2007 1:43 am
#256857
I have a scene with some grass made by instancing grass blades (well, yes, I tryed that). It produces very low benchmarks, but that's not the bug I'm talking about; while making a region render of an image I found out that hiding the layer containing the grass instances (expecting higher benchmarks) doesn't actually speed up the rendering unless I uncheck the "Use instancing" checkbox. So I guess that it still makes the calculations due to the instances even when they are not rendered and their layer hidden.