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Wrong map channel translation from/to 3dsmax

Posted: Wed Dec 12, 2007 10:47 am
by Fernando Tella
With the new release now we can use multiple map channels from 3dsmax, but there's still something wrong: when importing or exporting an mxm all maps are translated as nÂș 1, right? At least my displacement map has not been translated correctly...

Posted: Wed Dec 12, 2007 12:28 pm
by Bogdan Coroi
Indeed there was a problem with importing UVW channels, the texture always uses channel 1, but exporting should work fine.
It has been corrected and it will be available for the next update.