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change bitmap coordinates

Posted: Fri Dec 07, 2007 9:12 am
by wuji
i have a little problem with placing a logo on the right place.
in the modifier stack i use a uvw mapping modifier to change the dimension of the bitmap i want to use as a logo. no problem here. but in the maxwell material i want to change the bitmap coordinates to place the logo on the right place. for example i use offset 1.0. now the logo goes to +X in the viewport. in maxwell render the logo goes to -X. So it is rendered in the opposit direction (it is not mirrored). i don“t know what to do. thanks for your help!!

Posted: Fri Dec 07, 2007 10:03 am
by Bogdan Coroi
This was already fixed and it will be available in the next build.

PS. Since Maxwell have different formula for bitmap tiling/offset, you should not use tiling/offset from bitmap's node if you want to get the same result as in viewport. Try to simulate tiling and offset by changing UVs directly from the UVW modifier.

Posted: Fri Dec 07, 2007 10:41 am
by wuji
thankyou for the fast answer!