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Textures cannot be found from the mat editor

Posted: Wed Dec 05, 2007 7:14 pm
by JTB
I thought that keeping the textures in the same folder with MXMs is the best way to do... Unfortunately it is not the solution when working with MAX plugin because there is not an automatic update when I try to update the view...
What I mean is this...
I download a material from MXM site and the guy who made the material had a folder at K:/materials/metal/archi/ and the materials were there.
But when I get it from the site, everything is in the same folder...
So, with studio, I have no problem but with MAX, I have to change the paths because the mat editor can't find the maps.

This happens very often... Can this be changed? Is it possible that the mat editor can understand the same with MXST?

Posted: Wed Dec 05, 2007 7:44 pm
by Bogdan Coroi
It has been fixed already and it will be available in the next update.

Posted: Wed Dec 05, 2007 7:47 pm
by marsupilami
That's ggod news, thanks.

Posted: Wed Dec 05, 2007 10:37 pm
by JTB
Bogdan Coroi wrote:It has been fixed already and it will be available in the next update.
Great, thanks