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Problem with link file in 3dmax
Posted: Thu Nov 29, 2007 3:12 pm
by wagurto
I use Revit to export my model to dwg format and liked it to 3dmax. My problem with maxwell 1.6, and It never happen with previous versions, is that the model display correctly in max but when I hit render somo of the geometry does not translate correctly or just they don't appear in maxwell render. Is this a bug or I am missing something?
thanks
Posted: Thu Nov 29, 2007 3:19 pm
by Mihai
More info in the thread just below yours. Probably the same issues.
Posted: Thu Nov 29, 2007 3:31 pm
by wagurto
That's a different problem with materials assigments Mihai. I am Affraid that this realise is not going to work for Revit/3dmax/maxwell user. I hope this problems can be fix as soon as possible.
thanks
Posted: Thu Nov 29, 2007 3:37 pm
by marsupilami
It is most probably the "use instances" problem, just uncheck this options if you see weird geometry in the rendering.
Posted: Thu Nov 29, 2007 4:23 pm
by Bogdan Coroi
Posted: Thu Nov 29, 2007 9:05 pm
by Fritz
Whoa - I had pretty much exactly the same problem - workflow = Revit to DWG to Max to MXST - the geometry was looking very Hadid - now, all is fixed (use instancing = unchecked) thanks!
-F
Posted: Thu Nov 29, 2007 9:43 pm
by wagurto
Thanks that's great news but where do I check use intances?
Posted: Thu Nov 29, 2007 9:46 pm
by Bogdan Coroi
Render global (F10)->Renderer Tab->General settings tab, 7th checkbox
PS. You have to uncheck it.
Posted: Thu Nov 29, 2007 9:55 pm
by wagurto
Bogdan, unchecking instances will also block my possibilites of exporting my instanced trees also?
thanks
Posted: Thu Nov 29, 2007 9:57 pm
by Bogdan Coroi
Yes, by unchecking "Use instancing", all geometry will be exported as normal geometry.
Posted: Thu Nov 29, 2007 10:03 pm
by wagurto
Oh boy! that means not intancing for Revit user! are planning to solve this issue?
thanks
Posted: Thu Nov 29, 2007 10:18 pm
by Bogdan Coroi
It's not about planning. Simply it can't be done. It's geometry related, not product/workflow (VIZ/Revit/3dsmax or combinations of those) related. I've explained
here why it won't work.