Emitter instances Crash Mxcl
Posted: Fri Nov 23, 2007 4:29 pm
all is in the Title...
Before All,
Many thanks to NL team and Beta testers
for this realease. It smells verry good
and the silicium will burn
May I've made a mistake,
I make a simple cube and give it an Emitter mxm
I duplicate the cube in instance mode
and the Mxcl.exe close just after the voxelisation
put the multilight on or off doesn't change anything.
If I "make unique" one cube...it works...like with the revious version of Maxwell (create one emitter by one object).
have you expériment this?
-------
I've tested Maxwell with Sketchup
and the multilight works with the number of emitter material
not with the number of instanced objects!
I think MaxUsers will be happy with a similar function;
-------
I run on winXPproSP2-32Bit-Max2008-Maxwell1.6-Dual opteron 1,8Ghz-6GB
Before All,
Many thanks to NL team and Beta testers
for this realease. It smells verry good
and the silicium will burn

May I've made a mistake,
I make a simple cube and give it an Emitter mxm
I duplicate the cube in instance mode
and the Mxcl.exe close just after the voxelisation
put the multilight on or off doesn't change anything.
If I "make unique" one cube...it works...like with the revious version of Maxwell (create one emitter by one object).
have you expériment this?
-------
I've tested Maxwell with Sketchup
and the multilight works with the number of emitter material
not with the number of instanced objects!
I think MaxUsers will be happy with a similar function;
-------
I run on winXPproSP2-32Bit-Max2008-Maxwell1.6-Dual opteron 1,8Ghz-6GB