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Instances ! hiha ! But how ?

Posted: Fri Nov 23, 2007 11:46 am
by tanguy
Does any body know how we introduce instances in max scene ?

Thanks, it s hurry lol !

Okay, i am a stupid guy, sorry...
Just in duplicate as INSTANCE... lol

Re: Instances ! hiha ! But how ?

Posted: Fri Nov 23, 2007 11:57 am
by JTB
tanguy wrote:Does any body know how we introduce instances in max scene ?

Thanks, it s hurry lol !

Okay, i am a stupid guy, sorry...
Just in duplicate as INSTANCE... lol
Instances :Copy and make an instance, not a copy or reference

A streetlight, has 6 meshes, 3120.....1623....1623 normals (I read the MXCL console)
I made an array of 900 instances and I still get the same numbers... The task manager shows less than 56MB ram needed from MXCL

GREAT!!!

Instances and (I wish) Volumetric materials like fog and clouds, would make Maxwell's exteriors look like Vue!

Posted: Fri Nov 23, 2007 12:49 pm
by def4d
procedurals too!!!

Posted: Fri Nov 23, 2007 2:20 pm
by JTB
def4d wrote:procedurals too!!!

The best way to have procedurals now is this... Start with a standard material, add the procedural to the diffuse map, adjust the params as you want, and then go to mat editor's menu Utilities -> Render Map.... You can make a hi-res map there, I just did a 4000X4000 fractal noise that can be used for what I want (marble creation, displacement, bump etc)

Posted: Fri Nov 23, 2007 2:43 pm
by jekmaxwell
Test....

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