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Wrong results with mulitple UVW channels

Posted: Thu Oct 04, 2007 5:05 pm
by pixelarq
Is multiple UVW channels supported?

I remember it was functional with previous versions, perhaps 1.1

Now (max plugin 1.5.6) the only channel it reads is channel 1.


If it's a bug, please fix it! It should be not very dfificult... :?

Posted: Thu Oct 04, 2007 5:21 pm
by Bogdan Coroi
It's not supported but it will be :)

Posted: Thu Oct 04, 2007 5:28 pm
by pixelarq
Bogdan Coroi wrote:It's not supported but it will be :)
Thanks for your quick answer. Hope it will be soon.

This has ruined several hours of work, since not documented anywhere I assumed it to work and prepared a lot of object's UVW maps and textures for current project.

Please keep us clearly informed on wich features are disabled or not working properly on each release. 8)

Posted: Thu Oct 04, 2007 5:42 pm
by Bogdan Coroi
Sorry for the inconvenience regarding your project, but this was never implemented with the rewritten 3dsman plugin that was released in December 2006.
Please keep us clearly informed on wich features are disabled or not working properly on each release.
This thread was created for the 1.5 release and addresses your request, but since the UVW feature was not implemented from the beginning, there is no mention of it.

On the other hand, I can assure you that this will be implemented. Check the thread mentioned above for the future plugin releases.

Posted: Sat Oct 06, 2007 6:05 pm
by Bogdan Coroi
Implemented. It will be available in the next update. :)

Posted: Sat Oct 06, 2007 7:41 pm
by sandykoufax
Bogdan Coroi wrote:Implemented. It will be available in the next update. :)
8) 8) :D :D

Posted: Sun Oct 07, 2007 12:37 pm
by pixelarq
Bogdan Coroi wrote:Implemented. It will be available in the next update. :)
Great news!! 8) 8)